$39.99ZeroSpace Command armies, rule the last flux
Lead huge armies and orbital strikes in a fast sci-fi war, or join a friend in a co-op campaign that changes every season.
Is ZeroSpace worth it?
ZeroSpace is worth it if…
- you want an RTS that skips the economy grind and gets you into the fight
- you like huge armies, orbital weapons and the occasional nuclear strike
- you want a co-op war you and a friend can chip at across whole seasons
- you enjoy story choices and heroes you can build relationships with
- you want PvP matches that move fast and reward practice
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A story campaign where your choices matter
You play Commander Aster, securing humanity's place in a galaxy where the old powers are fighting over what flux is left. The campaign runs 13 main story missions, with dialogue choices similar to Mass Effect and Baldur's Gate: what you decide shapes how the story plays out, across hours of cinematic cutscenes. Between missions you return to your ship, where 10 specialist heroes from various factions wait. Build relationships with them, or just enjoy the argument. A note for story-first players: the campaign is still finding its feet in Early Access, and the co-op modes are where the game is strongest right now.
Four factions, and no right answer
Pick a side among four main factions. The Protectorate defends humanity's frontier worlds with veteran commandos and heavy mech divisions. The Grell are a tide of plant-like creatures: spread the roots of your biomass across the battlefield and grow twisted evolutions like the acidic Harbinger. The Xol are autonomous robots wielding the most advanced robotics in the galaxy. On top of that, each game lets you choose from mercenary sub-factions and over 14 commanders, so no two armies have to look or play alike.
Big battles, streamlined control
Missions throw thousands of units onto the field, and the game is built so you can actually manage that. Base building is deliberately light: no worker juggling, no deep economy to babysit, so most of your attention goes to the fight itself. An ability system keeps you confident in any engagement, and the special arsenal is where it gets loud: orbital weapons, nuclear strikes, giant mechs. Then you push forward, find more resources, build more, and train even more.
The Galactic War, better with a friend
You customize your arsenal slots before dropping in, then jump into a lobby with a friend and take on the AI. Because the war is shared, even a short session pushes the conquest forward. This is the part that keeps people coming back for one more mission.
What should you know before playing?
Can you play it solo?
Yes. There's a full singleplayer campaign as Commander Aster, plus solo play on the galaxy map against the AI, with skirmish AI that has many difficulty settings. Co-op modes let you bring a friend or an AI ally, and PvP is there if you want real opponents. Several gameplay modes are available: solo, co-op, co-op with AI, PvP and more.
How fast are PvP matches?
Quick. Matches are dynamic and tend to run around 10 to 15 minutes, rarely much longer, so a bad opening doesn't cost you an evening. You pick a commander at the start of each match, and each one has strengths and weaknesses to learn around.
Do you need to micromanage to keep up?
No, and that's the point of the design. Base management is streamlined and the control system works without constant group assignments, so you can play at a relaxed level and still hold your own. If you do enjoy fine control, there's room for it, and good micro can win fights you'd otherwise lose.
How much replay value is there?
A lot, especially in the Galactic War. Missions randomize enemy factions and objectives, threat levels change the map with bonuses or hazards, and your arsenal slots are customizable. Add mercenary sub-factions, over 14 commanders and seasonal story content, and runs keep playing out differently.
Is the game finished?
It's in Early Access, and it shows in places: some systems take a while to learn, and rough edges remain. What's here already is a lot of game, and the developers have been adding features and adjusting based on feedback at a rapid pace. Come for the battles and the co-op war more than for a polished campaign.























