$12.99Executive Assault Command from above, fight from below
One of co-op friends runs the whole corporation from above while the rest fight for it on the ground. Build the base, print robots and tanks, then jump into any unit yourself — or let friends spawn in as your robots and do the shooting for you.
Is Executive Assault worth it?
Executive Assault is worth it if…
- you like co-op games where one strategist builds while friends fight
- you want RTS base-building mixed with hands-on FPS combat
- you enjoy raiding enemy bases and defending your own rooms and corridors
- you like tinkering with unit designs and a big technology tree
Screenshots
One CEO builds, friends do the shooting
This is the co-op split that makes it work for co-op friends: one player handles the RTS job — snapping power plants, factories, and headquarters together, wiring up turrets, doors, and forcefields, researching through 140 technologies, and queuing up robots, tanks, walkers, and aircraft. Everyone else can join as personal robots in pure FPS mode, spawning from your buildings, hopping in and out of vehicles you built, and holding hallways while you expand. You drop into a robot factory to defend it yourself, then pop back up to order an artillery strike. Middle management has never been this literal.
Bases you fight inside, not just shoot at
Buildings here have interiors, and that changes everything about playing together. Your headquarters holds your CEO, and the game is only won when that executive goes down — so a win means getting boots inside, riding the elevator up, and finishing the job. One friend can sneak in with a hacker bot through enemy doors, start a self-destruct countdown at their power station, or hijack their production to build robots on their budget. Another covers the exit in a tank. It is scrappy and unpolished, and pulling off a break-in together is a highlight.
Build the army, then become the army
The toy box is generous: nimble robots for the front line, heavy tanks and walkers, fighter jets and shielded hover cruisers, plus long-range artillery and cruise missiles for problems at a distance. Every unit can be fitted with researched weapons and bodies, so you strap beam lasers on tanks to cut down walkers or machine guns on turrets to shred bot swarms. Resources stay simple — iron from deposits, power from plants, Thorium crystals to boost power and research, plus meteorites dropping rare materials. Grab iron early, tech toward the counter you need, then possess a unit and test it yourself.
Good to know before you team up?
Can you play it solo?
Yes. You can run the base yourself and possess any unit at any time, from infantry bots to tanks and aircraft, while the AI handles the rest. Solo works for messing around with builds and unit control, though the game is at its best with friends covering you on the ground.
What are you fighting over?
The map holds iron deposits, power to manage, Thorium crystals that boost power and research, and meteorite impacts with rare resources for the strongest units. You expand to claim them, then spend them on buildings, weapons, bodies, and defenses like turrets and forcefields.
How do you actually win a match?
By killing the enemy CEO inside their headquarters. You cannot just flatten the building from outside — someone has to get in, work through doors and defenses, reach the executive, and take them out. Defending means designing your own HQ and base interior with that break-in in mind.

















