ZeroSpace artwork$39.9978%
Co-op pick

ZeroSpace Command armies, rule the last flux

Team up in the Orion sector in this sci-fi RTS where you command infantry, mechs, artillery, and orbital strikes. Bring a co-op friend against the AI, pick from distinct factions and commanders, add a mercenary detachment, and hold territory in a shared galactic war.

Is ZeroSpace worth it?

ZeroSpace is worth it if…

  • you like co-op games where you and co-op friends face waves of AI together
  • you like classic base building with infantry, tanks, air, and big superweapons
  • you like picking matching or clashing factions and commanders as a team
  • you like wins that count toward a larger shared map

Screenshots

Co-op against the AI, your way

You and a co-op friend hold a line together while Grell biomass spreads across the map and a Terror Tank rolls toward you. ZeroSpace lets you play co-op, co-op with AI, 2vAI, scenarios, and PvE on a separate Galaxy map, plus straight PvP like 1v1 and 2v2 when you want to face off instead. Controls stay streamlined, with a global build and training tab and workers that rebuild on their own, so you can argue about strategy instead of housekeeping.

Four factions, plus mercenaries for spice

Pick an allegiance and an arsenal, then bolster it with one of 7 mercenary factions. Field Protectorate veteran commandos and mech divisions, spread Grell roots and send in the acidic Harbinger and rampaging Reaver, drown the map in Legion Thralls and Fanatics, or bring Xol robotics built around survival. With 14 distinct commanders and mutually exclusive unit upgrades, two Protectorate players can still run very different armies. It gives co-op friends plenty to trade and compare.

A shared galactic war to feed

Wins feed something bigger than the match. The persistent Galaxy map is shared by thousands of real players, where battle groups rank up, defend territory, and conquer neighboring planets for their alliance. Factions gain experience for holding objectives and unlock faction-wide buffs, and co-op wins earn resources for customizable upgrades. You drop infantry, artillery, air power, mechs, orbital weapons, and nuclear strikes, then watch the sector map remember it. Losing still stings, just with witnesses.

What else should co-op friends know?

Can you play it solo or just with friends?

Both work. There is a single-player campaign following Aster, Commander of the Protectorate, with 15 main missions, 10 hero loyalty missions, and 15 side arcs where choices and dialogue shape the outcome, plus solo and single-player entries on the Galaxy map. You can learn a faction alone, then bring that build to co-op.

How big is the toy box in battle?

Wide. Expect infantry, artillery, air weaponry, mechs, orbital weapons, and nuclear strikes, alongside faction tools like Protectorate sky drops and healing drones, Grell resurrection trees and heavy area flyers, and Legion field-built super units with swappable weapon modules. It is the kind of list that starts friendly debates over who gets the big button.

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