$14.99Is Worms Armageddon worth it?
Worms Armageddon is worth it if…
- you want a couch multiplayer game where the rules take a minute and the laughs last all evening
- you like turn-based tactics with real physics and a high skill ceiling
- you enjoy absurd humour, exploding sheep and worms with attitude
- you have fond memories of 1990s classics and want one that still works today
- you want a solo game with a long campaign and training modes to master
Screenshots
An arsenal of over 55 ridiculous weapons
The weapons are the heart of it. You get more than 55 of them, and most are gloriously stupid: an Earthquake that shakes worms off ledges, a Freeze that turns a worm into a block of ice, a French Sheep Strike that rains livestock from the sky. You drop grenades with a set fuse, line up bazooka shots that the wind bends mid-flight, and send sheep trotting toward the enemy before detonating them. The absurdity hides real tactics: every weapon has a right moment, a right angle and a wrong one, and picking the right tool for the terrain is how you win.
Turn-based tactics with real physics
Each round you move one worm at a time, a few seconds on the clock, and everything obeys physics. Grenades bounce, bazooka shells drift on the wind, and a shot that clips the edge of a ledge sends your own worm tumbling into the sea. You decide whether to spend your turn digging in safely or climbing the Ninja Rope across the map for a shot that wins the round outright. The skill ceiling is high: veterans can swing the rope across half a map and land a perfect hit, and learning to do it yourself is a large part of why people play this for years.
One room, one more round
This is a party game that needs no explaining. Hand over the controls, take turns, and everyone understands the rules within a minute: move, aim, fire, laugh when the sheep goes the wrong way. Local multiplayer means the whole room is in on every shot, every failed jump and every betrayal, and short rounds mean someone is always saying "one more". Random maps and match settings you can tune heavily keep each session different, so the same group can play for an evening without two rounds feeling alike.
Playing together, online or side by side
Co-op and versus play are both here, locally and online. You can team up against other squads or face your friends directly, and the online lobby lets you find matches and game modes of all kinds. You can host your own games, and there is plenty to set up before the first turn: custom team names, voice soundbanks, flags and gravestones for your fallen worms. You can even turn any image into a playable map, which the community has taken full advantage of. The online service has been known to have unreliable stretches, so the couch remains the most dependable venue.
Can you play it solo?
Is it hard to learn?
The rules are simple, but the controls are old-school and the training modes show their age. The basics take minutes; the advanced stuff, like swinging across the map on the Ninja Rope, takes practice. New players will get beaten soundly by veterans at first, and sticking with it is what makes the game click.
How many people can play?
You can play local multiplayer with friends in one room, team up in local co-op, or take matches online against other players. Match rules and modes are heavily customizable, so you can set up the kind of round your group wants.


























