$24.99Worms Clan Wars Wobbly worm warfare with friends
Take turns lobbing absurd weapons at your rivals while the landscape crumbles around you, and try not to blow up your own team.
Is Worms Clan Wars worth it?
Worms Clan Wars is worth it if…
- you want a competitive game that still makes everyone at the table laugh
- you like turn-based tactics where every shot reshapes the map
- you have friends over and want something anyone can pick up in one round
- you enjoy short matches you can immediately demand a rematch of
Screenshots
Sixty-five ways to end a worm
The arsenal is the heart of it: 65 weapons and utilities, from the trusty bazooka and holy grenade to ten newcomers like the Mega Mortar, the Winged Monkey and something called the Whoopsie Cushion. You get one worm and one turn, a timer ticking, and a wind that does not care about your plan. You line up a shot across a crumbling bridge, the grenade lands short, and the sheep does the rest. Each hit tears real holes in the map, so the battlefield you started with is rarely the one you finish on. Some rounds end in a masterful cross-map strike. Some end with a worm walking into its own mine. Both are funny.
A campaign with contraptions
The 25 story missions are not just about dealing destruction. Physics-based contraptions appear here for the first time in the series, so you spend time negotiating swinging rope bridges and rescuing friendlies from death-defying traps, not only blowing things up. The missions take you through five settings, from Prehistoric jungles to Feudal Japan and the Industrial Revolution, with day-to-night lighting shifts as you play. There are also 10 Worm-Ops time attack missions for shorter challenges. The campaign is short but genuinely tricky: some ten-minute missions can take an hour of thinking your way through.
Dress your worm, build your world
There are over 200 customisation items, so your worms can head into battle in hats, glasses, moustaches and trinkets of your choosing, with a gravestone to match for when it all goes wrong. Anything you make can be shared online. Between that and randomly generated landscapes, no two evenings need to look the same.
Made for the couch
This is a game built for passing the keyboard around. Up to four players can play locally, taking turns in the same room, and the matches are short, usually around fifteen minutes, so a grudge match never eats the whole evening. Before each battle you place your worms, which is where the scheming starts. It is entertainment for all ages, and the laughter per minute is hard to beat. The online lobby is quiet these days, so it shines brightest with people you already know.
























