$16.99Warpips Tug-of-war with tanks
Pick your units, call in airstrikes, and let the little soldiers fight for every inch of the line.
Is Warpips worth it?
Warpips is worth it if…
- you want strategy without frantic clicking and unit babysitting
- you like short sessions that turn into one more round
- you enjoy assembling armies and finding unit combinations that work together
- you have fond memories of old tug-of-war flash games
- you prefer a game with no microtransactions: you buy it, you own it
Screenshots
Command without the micromanagement
Your job is the big picture. Money ticks in every second, and you decide what it buys: infantry to hold the line, a tank to break it, an airstrike to flatten whatever is left. Once deployed, units fight on their own, taking cover and reacting to the situation without your input. Your direct influence comes down to two buttons with limited charges: hold, which makes troops hang back and aim better, and rush, which pushes them forward fast at the cost of exposure. Spend them at the wrong moment and the push stalls. It is easy to learn, and the timing takes a while to master.
A campaign of hard choices
Between battles you plan the war. The campaign strings skirmishes across island maps, and you choose which sectors to attack, matching the units and gear you bring to each threat. Whatever you commit to a battle is spent when it ends, so burning your anti-tank units early leaves you scrambling later. You research upgrades, buy supplies in a small shop, and build sandbags, barbed wire and oil wells on the battlefield. The writing is funny, in a dry Gulf War parody way about bringing freedom and seizing oil, and the pixel art gives the whole thing a cartoonish charm. Fair warning: the difficulty climbs sharply partway through the campaign.
Can you play it solo?
Can you play it solo?
Yes, Warpips is a singleplayer game through and through. There is no multiplayer or versus mode, so the competition is you against the computer's armies across the campaign maps. There is also an endless mode if you just want to see how long your army can hold out.
How long does a session take?
A single battle lasts between 10 and 20 minutes, and the whole campaign takes a handful of hours to finish. That makes it easy to fit in one skirmish on a break, though the short rounds and randomized battles have a way of turning into several.
Do you control the units directly?
No, and that is the point. Units fight, take cover and respond to threats on their own. Your control is strategic: which units to deploy, when to send them, where to build defenses, and when to spend your limited hold and rush orders. If you want to click every soldier into position, this is not that game.
Is it pay to win?
No. There are no microtransactions and nothing is pay to win: buying the game gets you the whole game. Progression happens through a fully unlockable upgrade tree as you play.

















