$24.99Warside Turn-based tactics, done the classic way
Command tanks, warships and aircraft in fast, grid-based battles across a 30-mission campaign and online play.
Is Warside worth it?
Warside is worth it if…
- you grew up on classic handheld tactics games and want that feeling back
- you like planning a turn carefully, then watching your tanks, ships and jets all move at once
- you want a rival to build maps for and beat, online or on the couch
- you enjoy picking a commander whose special power fits your style of play
Screenshots
Commanders who change the fight
Every battle starts with a choice: which of the 14 Commanders leads your army. Each one has passive skills that shape how you play, plus a Battle Power that can turn a losing position around. The catch is timing. Fire it off too early and the effect fizzles; hold it too long and the moment passes you by.
The units answer to you, not the other way around. Over 30 types fight across land, sea and air at the same time: tanks and artillery on the ground, submarines and warships at sea, helicopters and jets overhead. Specialist infantry round it out, from snipers and medics to mortar teams and saboteurs. Battles move quickly, so a full fight rarely eats your evening.
A campaign with variety
The single-player campaign runs over 30 missions, and not all of them are the usual destroy-everything affair. Escort and rescue missions mix in with covert operations, and the story throws in some genuinely big set-piece moments along the way.
The maps take you through forest, desert and snow, plus toxic wastelands that change how you think about positioning. Each faction also brings its own unique units with mechanics you will not find anywhere else, so switching sides means relearning part of your army. Fair warning: the writing itself is the weakest part of the package, so come for the battles more than the plot.

















