$17.99 (−40%)VOID/BREAKER Tear the machines apart, again and again
A fast, brutal roguelite shooter where every run lets you rebuild your guns and wreck the arena around you.
Is VOID/BREAKER worth it?
VOID/BREAKER is worth it if…
- you want a shooter where speed and movement matter as much as aim
- you like builds that start sensible and end up ridiculous
- you enjoy tearing levels apart and calling it tactics
- you want short, intense runs you can retry immediately
Screenshots
Guns that break the rules
You pick one weapon before a run, then rebuild it entirely with mods found along the way. These are not +5% damage chips. One mod makes your bullets fall from the sky instead of leaving the barrel. Another stacks so much recoil that a single shot empties the magazine and points you at the ceiling, if that is the kind of thing you are into. Mods occupy limited slots in a backpack, and some mods care about what sits next to them, so arranging the bag is part of the build. Stack effects until the gun stops making sense. That is the point.
The world is a weapon
Nearly everything can be blown up, and the game makes you want to. Drop a structure on a group of machines and the debris staggers them: stunned enemies take extra damage and drop health and ammo when they die, while unstaggered ones are stubborn to kill. So destruction is not decoration, it is how you stay alive. You can also grab explosives and hurl them at a building yourself. Between fights you move like the floor is a suggestion: dash, slide, double jump, grapple, zipline, all chaining straight back into the gunfight.
What should you know before playing?
Can you play it solo?
Yes, it is built as a singleplayer game from the ground up. You fight alone against waves of machines inside the AI's system, and the whole loop, fighting, dying, upgrading, rebuilding your gun, is designed around one player. There is no co-op or multiplayer to arrange, just you and the cycle.
How hard is it?
It is a difficult, fast game that is easy to learn and hard to master. Early runs will kill you while you learn the movement and the staggering system, and higher difficulties lean hard on dropping debris on enemies' heads. The flip side: when you die, it is because of your choices, not cheap tricks, so every retry feels earnable.
What is the story about?
You are a prisoner of an all-seeing, hostile AI, forced to fight and die inside its endless sequence. The machines are sure you will never escape. The system is designed to keep you there. Your job is to prove otherwise, run by run, digging deeper into the source code as you go.
Who made it?
VOID/BREAKER is a solo project by Daniel Stubbington of Stubby Games, who previously made the puzzle game The Entropy Centre in 2022. It is in Early Access, so it is still growing, and the developer has been releasing frequent patches and updates since launch.


















