$16.99 (−32%)Roboquest Blast, die, reboot, go again
Sprint and jump through colorful bullet hell as a robot Guardian, stacking wild guns and upgrades across runs that never play out the same way twice.
Is Roboquest worth it?
Roboquest is worth it if…
- you want a shooter where moving fast matters as much as aiming well
- you like roguelites where every run plays out differently
- you want a two-player co-op game that is easy to jump into with a friend
- you enjoy stacking upgrades and hunting for build synergies
- you prefer bright, bold worlds over gritty realism
Screenshots
Movement is the whole game
Roboquest rewards speed. You run and jump through levels with evasive maneuvers, weaving through enemy bullet hell instead of standing still and trading shots. Zip lines carry you across the arenas, you bounce off enemy heads, and a grappling hook joins your toolkit later on. The shooting feels light but not floaty, and the enemies push you to stay aggressive: the faster you move, the longer you live. One moment you are sprinting across a canyon platform, the next you are sliding behind cover as a wall of incoming fire sweeps past. Slow play is possible, but the game is built to make you want to go fast.
Guns, classes and builds
The arsenal runs from regular shotguns, rifles and snipers to a mortar and a flare gun, each with its own feel when it fires. Pick a Guardian class to match: lead an army of drones, blast crowds with a powerful rocket, or stealth in for a sudden burst attack. Upgrades drop along the way, and each class has its own sets, so you build a loadout as you run and hunt for synergies. The game is tuned so you can win with almost any combination it hands you, rather than waiting for a perfect seed. Some runs you are a mosh pit bruiser, some runs you hang back with a sniper.
Runs that end, progress that stays
Death sends you back to your basecamp, but nothing is wasted. Wrenches collected during runs pay for persistent upgrades that unlock new gameplay elements and choices, so each attempt reaches a little further than the last. Levels are randomly generated from a careful mix of pre-placed and randomized chunks, each with its own theme and atmosphere, so no two runs play out the same. There are branching paths to pick between, optional secrets hiding valuable movement upgrades, and code rooms whose codes are generated fresh per run, so looking them up online will not help. Mastery, not grinding, is what gets you through.
Two brobots are better than one
Grab a friend and run it in two-player co-op, online with cross-platform play or public matchmaking if your usual brobot is busy. The game adjusts enemies for the extra firepower, so it never turns trivial, and reviving works by a rule with teeth: you share half your own health to get your partner back up. That makes every rescue a small decision instead of a formality. It is a straightforward setup, join a lobby and start shooting, and the fast pace means a session fills with short, loud shared victories. Solo works fine too, but the metal-on-metal chaos doubles nicely.
What else should you know?
Can you play Roboquest solo?
Yes. The whole game is playable alone, and it is worth starting solo to learn the mechanics, find the guns that suit you and soak in the atmosphere. Co-op is there when you want it, but nobody is waiting on a partner to see the runs through.
What happens after you finish it?
An Endless mode sends you into runs without a finish line, with tougher enemies, a stacking debuff after each floor and, eventually, double boss fights. It is built for chasing one floor further than the last time.
What does it look and sound like?
Bright and comic-book styled, with vivid colors and detailed levels rather than a muted, gritty wasteland. A high-octane custom soundtrack keeps pace with the action, and the tone stays upbeat even as the story's desert future looks bleak.

























