HELLBREAK artwork$14.9977%

HELLBREAK

HELLBREAK is a fast first-person roguelite where a soldier from the World Wars fights waves of demons in the arenas of Hell to win back his soul. Grab one of 19 weapons, stack blessings and spells, survive escalating hordes and chase high scores. Short, brutal runs that beg for one more go.

Is HELLBREAK worth it?

HELLBREAK is worth it if…

  • you want short, intense runs you can finish in a lunch break or stack up all evening
  • you like arena shooters and boomer shooters with hordes, bosses and score chasing
  • you enjoy stacking upgrades and spells into builds that break the game in your favor
  • you would rather shoot demons than sit through cutscenes
  • you don't mind a grind to unlock the harder difficulties and better gear

Screenshots

Shooting that never lets up

Every run is a wave of demons, then a bigger wave, then a boss. You pick one of 19 weapons before you start: machine guns, shotguns, revolvers, even the skull of a heretic. Enemies come at you from short, medium and long range, and the arena keeps spawning until you drop or the run ends.

Movement is quick and responsive, and your dash gives you brief invincibility, so the answer to a wall of projectiles is often to move through it. A neat trick: switching weapons reloads the one you swap out, so fast swapping becomes its own rhythm. There is plenty of ammo and no sprint, just you, the horde and whatever is left standing.

Builds, blessings and demon lords

Between kills you pick from three upgrades, and over 150 blessings can reshape how you play: more damage, faster dashes, spells that hit harder. Spells let you control the battlefield, from infernal flames to a wraith form that turns you into the thing other things fear. Curses add another layer, letting you weaken and manipulate enemies instead of just outgunning them.

You can also stack effects into combinations, like dashing through enemies to set them on fire. Outside a run, earned favor from demon lords buys permanent advantages, so even a failed attempt moves something forward. No two runs start the same way, and the build you end up with rarely resembles the one you planned.

What should you know before playing?

How long is a run?

Most runs cap around 20 minutes, and the action ramps up hard from about the seven minute mark, when more of the arena opens and bosses start arriving. That makes it easy to fit a run or two into an evening, and progress you earn carries over between attempts.

Is there a story?

There is a setup, a soldier from the World Wars fighting to save his soul from damnation, and some lore on the enemies you defeat, but the game keeps the focus on combat. If you want to run and gun without long interruptions between fights, that is exactly what you get.

Can you play it solo?

Yes, it is a singleplayer game built around score attack. You fight escalating waves, rack up combos and climb global leaderboards, so the competition is other players' scores rather than anyone in the arena with you.

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