$14.99Unavowed Possessed no more
You join a secret society that fights evil, and investigate what your demon did with your life.
Is Unavowed worth it?
Unavowed is worth it if…
- you like stories where your origin, your companions and your choices shape how things play out
- you want detective work with a supernatural twist instead of a straight crime case
- you have a soft spot for pixel art, voice acting and classic point-and-click adventures
- you enjoy a dark urban fantasy with characters you can get attached to
- you would rather play a well-told ten hours than a hundred-hour grind
Screenshots
Cases in a city that hides its magic
The work is detective work, just with worse suspects. One case leads to the next, and small mysteries keep connecting to something bigger moving under New York. You examine scenes, talk to people who lie, and piece together what happened. The city itself is half the appeal: ghosts in the subway, spirits in expensive apartments, rituals tucked between ordinary streets. The pixel art and the rain-soaked, noir mood make every location feel like a place worth lingering in. Puzzles stay unobtrusive rather than brutal, so the story keeps its grip on you.
Your past changes the case
Before the demon took you, you had a life, and you choose it: a male or female protagonist with one of three origins, each with its own opening story. That choice is not decoration. Your background opens specific dialogue and, in places, different ways to solve a problem. A former cop reads a situation differently than a bartender would. Combined with branching choices and four endings, it makes the game worth a second run with a different past and different decisions.
Pick your team for every mission
Four companions travel with the Unavowed, each with their own talents, history and opinions. On a mission you take two of them, and who you bring matters: some problems have different solutions depending on their abilities, and different pairings surface new conversations. They comment on your choices, argue with each other and carry their own arcs, so the banter between cases is a real part of the game.
What should you know before playing?
How long is the game, and is it worth replaying?
A first run takes roughly ten hours, and the branching structure gives you real reasons to return: three origins, four companions to bring along, and multiple endings. Some paths and dialogue are easy to miss the first time, so a second playthrough with a different background and party shows you sides of the story you never saw.
How hard are the puzzles?
On the gentle side. The puzzles are built around your party, so they stay solvable no matter which companions you brought, and they fold into the story instead of blocking it. If you want a game that stops you cold for hours on one inventory puzzle, this is not it. The challenge here is the choices, not the pixel hunting.
Can you play it solo?
Yes, it is a singleplayer game from start to finish. You are never alone in it, though: the story is built around your protagonist and the companions you pick for each mission, and their conversations carry much of the game. Think of it as an ensemble story you steer, not a puzzle box you solve alone.




























