$9.99Stories Untold Four stories, one nightmare
Play through four linked 80s horror stories, each with its own way of playing, in about three or four hours.
Is Stories Untold worth it?
Stories Untold is worth it if…
- you like stories that start strange and only make sense at the end
- you enjoyed old text adventures, or are curious what one feels like now
- you want horror built from tension and dread rather than monsters chasing you
- you have one quiet evening and an hour per episode to give it
Screenshots
Four stories, four ways to play
This is an anthology: four episodes, each with its own setting, mechanics and mood. The first, The House Abandon, is a classic text adventure: you sit at an old computer and type what you do. Later you process radio transmissions, follow manuals to run experiments, and examine bizarre artifacts. The episodes are meant to be played in order, and the connections only appear at the end. Most of your time is spent in front of beautifully rendered 80s equipment, with short first-person stretches in between. Each episode takes roughly an hour.
The 80s, rendered with care
The whole game wears its decade proudly: chunky monitors, microfiche readers, radio gear, all modelled with real texture and period detail. The soundtrack is synthwave horror in the style of 80s film scores, and the sound design does a lot of the scaring. One fair warning: the text parser wants exact words, so a puzzle can stall until you phrase a command the way the game expects. It is the one rough edge in an otherwise carefully built machine.
What should you know before playing?
Do you need to speak English?
Practically, yes. Typing commands, reading manuals and listening to radio messages are the core of the game, and the puzzles lean on that text. If English is not your first language, expect some friction, and a guide can help where the parser insists on exact wording.
How scary is it, really?
It is psychological horror: dread, tension and things changing when you are not looking, rather than jump scares. Some players find the later episodes more thriller than horror. The atmosphere and sound carry the fear, and it lands hardest played at night.
Should you look up the plot first?
No. The pleasure here is going in blind: the episodes seem disconnected, and the final chapter reframes everything that came before. Knowing the twist in advance takes most of the punch out of it.



















