$29.99The Thing: Remastered Trust No One at Outpost 31
A direct sequel to the 1982 film, back in sharp modern form. Lead a Special Forces squad through the frozen ruins of Outpost 31, where a shape-shifting alien wears the faces of the dead. Anyone on your team could be one of them. Keep them calm, keep them trusting, and keep the flamethrower loaded.
Is The Thing: Remastered worth it?
The Thing: Remastered is worth it if…
- you love the 1982 film and want the story that picks up where it ended
- you miss old-school shooters with AI teammates you have to manage and distrust
- you want a tense, atmospheric horror game you can finish in a handful of evenings
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Trust no one, not even your own squad
The heart of the game is its trust and fear system. Your squadmates are soldiers, medics and engineers, and every one of them could secretly be the alien. You earn their cooperation by how you treat them: order them around and they refuse, reassure them and they follow you into the dark. You can even pull them aside and give them a blood test to check whether they are still human, and the answer is never guaranteed to comfort you.
It cuts both ways. Watch their fear climb as monsters attack or corpses turn up, and manage it before panic makes them useless. You need these people: engineers open doors, medics patch wounds, and the frozen wasteland outside kills anyone alone. The paranoia that drives the film lives here as a mechanic, and it still works.
Fire, guns and things that should not exist
This is a squad shooter first and a horror game second, and the combat is built for it. You carry machine guns, explosives and the flamethrower, and fire is the answer you will reach for most. The creatures come in escalating shapes: head-spiders that scuttle across the floor, human-shaped walkers that lurch at you, and enormous multi-tentacled beasts that take everything you have.
Across 20 levels you move through the wrecked research station and beyond, and the game lets you choose multiple paths to solve problems and reach your objectives. The second half leans harder on human enemies than monsters, which changes the rhythm.
What did Nightdive actually change?
How does it hold up as a shooter in 2024?
It plays like its era: squad commands through radial menus, third-person gunplay, level-based structure. The remaster adds dynamic lighting, shadows, specular mapping, depth of field, improved models and textures, 4K resolution and high frame rates, plus quality of life fixes. The core design is from 2002, and that is part of the appeal.
Is it actually scary?
The first hours are, genuinely: the cold, the empty station, the dread of not knowing which teammate is infected. The atmosphere is the strongest part. Later on the game shifts toward action and the horror thins out, so expect a tense action-horror ride more than sustained dread from start to finish.
How hard is it?
Easier than the original, which was notoriously punishing in its second half. The remaster is more forgiving, and some players finish it on the hardest setting without much trouble. Come for the atmosphere, the squad paranoia and the monster design rather than a stiff challenge.






















