$19.99Turok Hunt raptors across the Lost Land
A 1997 classic, restored: race through the Lost Land as a time-traveling warrior, hunt raptors and a laser-guided T-Rex across vast jungle temples, and collect the eight pieces of the Chronoscepter before an evil overlord shatters time itself. Fast, loud and still a blast.
Is Turok worth it?
Turok is worth it if…
- you remember playing it in 1997 and want the easiest way back in
- you like old-school shooters where movement is fast and exploration matters
- you want to shoot dinosaurs, cyborgs and aliens with an absurd arsenal
- you can accept 90s design: sparse enemies, cryptic keys and save points only
Screenshots
Run fast, shoot faster
Turok moves quicker than most shooters of its era, and the combat rewards it. You race around huge levels with a shotgun, and enemies react hard to every hit: foot soldiers go flying with a scream when an explosive lands, raptors drag their heads along the ground after a lethal shot. You start with a knife and a bow, and by the end you are mowing down soldiers with plasma cannons. Fourteen weapons in all, from a grenade launcher to the Atomic Fusion Cannon. Ammo is finite, so picking the right gun for the moment matters; spray everything and you will run dry.
Dinosaurs with head-tracking, and worse
The raptors follow your every move, and they are only the start. There are artillery-packing Triceratops, alien infantry, cyborgs, mutants and a laser-guided T-Rex. More than twenty enemy types appear over the course of the game, and each behaves in its own way rather than being a reskin of the last. One moment you are trading arrows with poachers in the jungle, the next you are fighting robots in a sci-fi stretch of the Lost Land. The setting shifts from primordial jungle to high-tech menace as you go, and the mix of ancient and futuristic is where the game gets its character.
Explore, or miss half the game
Levels are huge and non-linear, connected through a hub with portals, and keys hidden across the maps unlock your way forward. You run, jump and climb in full 3D, aiming up, down and sideways as you go. The original fog is gone in this version if you want it gone, which makes the jumping far more forgiving, and every input can be rebound on keyboard, mouse or gamepad.
What should you know before playing?
How does this version differ from the original?
Nightdive rebuilt it on a new engine: high resolutions and widescreen, dynamic lighting, bloom, enhanced water and light shafts, and fully rebindable controls. The level design and gameplay got some polish too. The core game stays the 1997 original, and you can choose the original soundtrack. If you played it on the N64, this is the version you wished you had: clearer, smoother and much easier to control.
Is it hard for someone new to retro shooters?
Yes, it is harder than Doom or Quake. It demands precise, quick movement, careful ammo management and real exploration, since health and keys are tucked away across big maps. The remaster's clearer draw distance and mouse aiming help a lot, but running and gunning blindly will get you killed. If this would be your first pre-2000 shooter, expect a challenge.
What is the story like?
Thin and simple, and the game is fine with that. The Campaigner wants the Chronoscepter to shatter the barriers between the ages, and Turok must find its eight scattered pieces to stop him. You hit play and get straight into the action; the appeal is the hunting, not the plot.

















