$14.99STRAFE: Gold Edition One life, endless gore
Blast through randomly generated zones as a Scrapper with a single life, painting every level red as you go.
Is STRAFE: Gold Edition worth it?
STRAFE: Gold Edition is worth it if…
- you want a retro shooter with roguelike structure, not a straight DOOM-style run and gun
- you enjoy short runs you can fail fast and restart without much ceremony
- you like hunting secrets and experimenting with upgrades across many playthroughs
- you have quick reflexes and don't mind that permadeath rewards some caution
Screenshots
Blood that never cleans itself up
The gore here is not decoration, it is a record of where you have been. Enemies burst into fountains of blood and scattered parts, and none of it fades: by the end of a level the walls and floors tell the story of every fight you won. It is genuinely useful, too, since a red-splattered corridor means you already cleared it and an untouched one means trouble ahead. The pixelated retro look makes the carnage land even harder, and the soundtrack keeps the energy up while you make the mess. Few games commit to a gimmick this thoroughly.
One life, rebuilt every run
This is a roguelike first, a shooter second. You pick one of three starting weapons (shotgun, machinegun or railgun), then fight through four zones of three levels each, and dying sends you back to the very beginning with everything randomized again. Hand-crafted rooms get shuffled into new layouts, with enemies, pickups and secrets in fresh places every time. There are no checkpoints and no lives to bank, so the whole campaign rests on the one Scrapper you start with. Runs are short enough that a failed attempt rarely stings for long, and NG+ plus looping give survivors somewhere to go.
Secrets, upgrades and ways to play
The campaign is only the start. Secrets are hidden everywhere and some of them run deep, so exploring a corner twice is rarely wasted. Between fights you spend scrap on gun upgrades that turn a basic weapon into something far nastier, and weapons you find along the way tend to come with a single magazine, so timing matters when you spend them. Beyond the campaign there are three more modes: a daily score challenge with one attempt, a weekly speedrun on a fixed level where you must kill 90% of the enemies before finishing, and a ten-room survival gauntlet that hands you new tools between attempts.
What should you know before starting?
Can you play it solo?
Yes, it is built entirely around singleplayer. The campaign, the daily and weekly challenges and the survival mode are all solo experiences, and there is no multiplayer or co-op anywhere in the game.
How hard is it, really?
Hard, and in a specific way. Movement is fast and the action looks frantic, but with one life and scarce health and armor, careful play goes further than charging in. Expect to die often at first, learn the zones, and get further each time.
Does it play like the 90s shooters it imitates?
The look, speed, secrets and soundtrack do. The structure does not: levels are randomized, death restarts the whole game, and you commit to one gun. It borrows the feeling of the old classics while being its own kind of game.

















