$19.99 (−20%)SPRAWL zero Blast through a dying city
A cyborg supersoldier with gravity powers and a bottomless arsenal tears through a collapsing cyberpunk metropolis at full speed.
Is SPRAWL zero worth it?
SPRAWL zero is worth it if…
- you grew up on the shooters of the early 2000s and want that feeling back
- you like fast, aggressive combat where the abilities matter as much as the guns
- you enjoy finding your own route through a level, from cover to verticality to physics
- you want a campaign you can finish in a few sittings, then replay with modifiers and cheat codes
- you like bleak cyberpunk worlds with brutalist concrete and a grim story
Screenshots
Powers that change the fight
FIVE fights with more than guns. The Gravity Gloves pull weapons, debris and doors toward you, so a wall becomes a shortcut and a loose crate becomes ammunition. The Gravity Shield catches incoming bullets and throws them straight back, knocking enemies off their feet. Rushdown turns you into a wrecking ball with invulnerability and destructive force, built for pushing into a squad headfirst. Bullet-Time slows the world and bends your shots midair for inhuman precision. No problem has just one solution, and the game rewards you with health and longer ability time for using them.
A gun is a magazine, nothing more
There is no reload button. Every weapon holds limited ammo, and when it runs dry you throw the whole gun at someone's head and grab the next one off the ground. Weapons come in tiers, so the arsenal you carry keeps improving as you push deeper into the city, with over 40 weapons in total, each with its own role. Some come with environmental bonuses like fire or electricity, handy against shields. It keeps you adapting mid-firefight instead of settling on one favorite, and it is genuinely funny every time a discarded shotgun finishes an enemy and hands you a fresh one.
A city held together by duct tape
The SPRAWL is a cyberpunk city past its expiration date: grey megastructures, grimy poor districts, a whole section of the city under the city. You are FIVE, a cyborg supersoldier ordered by the ruling Junta to eliminate SILAS, leader of the techno-religious cult IMAGO-DEI. As the mission unravels, every faction grabs for control and the city plunges into chaos. Civilians flee or cower in corners while the war plays out around them. The Y2K-era look, chunky low-poly textures and an original early-2000s soundtrack give the whole thing a bleak, film-like atmosphere.
Questions you might have?
Do you need to play the first SPRAWL first?
No. This works as a standalone story. Knowing the first game adds some backdrop, but the city, the factions and FIVE's mission all stand on their own. If you do want more afterwards, the first SPRAWL is there waiting.
How long is the campaign, and is there anything after it?
A first run takes roughly five hours, and it moves fast enough that it never outstays its welcome. Afterwards there is New Game Plus with difficulty modifiers to shake up the combat, plus relic challenges that unlock cheat codes. The handcrafted levels have multiple paths and alternate approaches, so a second run plays differently from the first.
Is there a story worth following?
The plot divides players: some find the dystopian conflict between the Junta and IMAGO-DEI gripping, others find it serviceable. Much of the lore lives in codex entries and logs scattered through the city, and reading those is where the world gets its depth. If you play for the shooting first, the story will not get in your way.

















