$24.99Selaco A shooter with a story worth digging for
Fight through a falling station as Dawn Collins, blasting apart offices and uncovering what Selaco is hiding.
Is Selaco worth it?
Selaco is worth it if…
- you grew up on DOOM and Duke Nukem and want that feel with modern polish
- you want a shooter with a real story, not just corridors to clear
- you like enemies that flank, retreat and adapt instead of walking at you
- you enjoy exploring big connected levels and hunting well-hidden secrets
- you have patience with navigation: the levels rarely point the way for you
Screenshots
Fights that fight back
The enemies here were built to work as a team. They flank while one of them suppresses you, they retreat to hold a better room, and they rush you the moment you look vulnerable. Hundreds of voiced lines tip you off to their next move, so listening for footsteps and call-outs becomes part of the fight. No two encounters play out the same, which is exactly why the shooting stays sharp hours in. The combat takes its cues from F.E.A.R.: fast, lethal and tactical, with weapons that each stay viable from start to finish. Every gun has extra fire modes and upgrades to find, so your favourite early on can keep evolving all campaign.
A world you can wreck
Weapons leave real marks on the station, so a lavish office can end up as rubble, broken paintings and smoke. The guns themselves are detailed sprite work with animations and light effects that look far more expensive than they have any right to be. It all runs on a Doom-family engine, which makes the sheer amount of on-screen destruction quietly absurd. The levels are large, connected spaces that look like people actually lived there, and exploring them is half the game.
What should you know before starting?
How long is the game?
The Early Access build holds one very long chapter: players report well over 20 hours when playing on the hardest setting and taking time with secrets, and somewhere around 8 hours at a more normal pace. More chapters are planned as development continues.
Is there anything to do after the campaign?
It can be. Enemies are extremely lethal on the higher settings, and staying alive takes sharp movement and aim. There are multiple difficulty levels, including one built for people who want to suffer, so you can pick your own pressure.
What is the story about?
Earth fell a few years ago, and Selaco is a massive space station sheltering the last refugees. You play Dawn Collins, an ACE Security Captain whose fresh promotion and high clearances let her dig into the station's murky history. Before she can finish, explosions rock Selaco and armed invaders pour in. The world is fully connected with no cutaways or time jumps, so the story unfolds in one continuous journey.
What is the music like?
Lawrence Steele composed a full original soundtrack: over three hours of neon-tinged electronica, from high-intensity combat tracks to quieter, atmospheric pieces that carry the station's mood between fights.

















