$5.99 (−70%)Turbo Overkill Slide, saw, never stop
A cyberpunk shooter where you chain slides, wall-runs and grapples through a rogue AI's city, chainsaw leg first.
Is Turbo Overkill worth it?
Turbo Overkill is worth it if…
- you want a shooter where standing still is the only real mistake
- you grew up on DOOM, Quake and Duke Nukem 3D and want a modern take
- you like earning upgrades that visibly change how you move and fight
- you can handle a long, demanding campaign that ramps up hard near the end
Screenshots
A chainsaw where your leg should be
Johnny Turbo comes back to his hometown of Paradise to find every person in it possessed by Syn, a rogue AI with an army of augmented minions. Money is tight, so Johnny takes the impossible job: destroy the greatest AI ever created.
His best tool for that is built into his body. A chainsaw extends from his lower leg, and sliding turns into an attack: you build speed, drop into a slide and cut a whole line of enemies wide open. Bosses open up for critical damage the same way. Add hidden rockets in his robotic arm and the man is basically a weapons platform with a past.
Speed as a weapon
Standing still gets you killed. The game gives you wall-running, dashing, double jumps and a grappling hook, then builds its arenas around all of them. Turbo Time adds slow motion with a twist, so you can line up the shot nobody should be able to line up.
The guns keep pace. Twin Magnums lock on and instagib several foes at once. The Boomer Shotgun comes with an attached grenade launcher. The Telefragger sniper rifle teleports Johnny inside an enemy, who then explodes from within. That last one is exactly as fun as it sounds.
Two dozen stages of secrets and slaughter
The campaign runs across roughly two dozen stages in three episodes, packed with secrets, bonus arena stages and combat puzzles that demand white-knuckle reflexes. Some levels put you on the hood of a flying car, surfing through traffic and shooting from the roof. Kills earn cash, cash buys augments, weapon upgrades and new abilities in a talent tree, and every boss you kill hands over its own special power.
Collectibles unlock punishing modifiers like triple-monster-speed and insta-kill, so once the campaign is done, you can go back and make it worse for yourself. On purpose.
Questions before you hit Paradise?
Can you play it solo?
Yes, it is built as a singleplayer campaign. The whole game is you, Johnny Turbo, against the corrupted legions of Paradise, with no friendly characters to rely on along the way. Everyone you meet is trying to kill you, which keeps the story simple and the shooting constant.
How hard is it, really?
Hard. The game is tagged difficult, and the speed alone takes adjusting: it is fast enough that some players ask for a way to slow it down. The upside is that difficulty scales well from start to finish, and the upgrade system lets you tune Johnny into something that can handle the late-game hordes and bosses.
Is there anything to do besides shooting?
Plenty of moving, for one: wall-running, grappling and platforming sections turn parts of levels into traversal challenges. There are secrets to hunt, collectible tapes and chips that unlock bonus survival levels and modifiers, and a bestiary that fills in a short story for every enemy type you carve through.


















