$19.99Spiritfall Fight like a brawler, die stronger
Smash enemies across the screen, mix divine blessings into a fresh build every run, and turn each death into progress.
Is Spiritfall worth it?
Spiritfall is worth it if…
- you like fast, combo-heavy action where skill in the air matters as much as raw damage
- you enjoy roguelites with permanent progression, so every death still moves you forward
- you love platform fighters but want to juggle enemies instead of your friends
- you want short runs you can chain back to back until it is suddenly 2 AM
Screenshots
Combat that plays like a platform fighter
The fighting comes from platform fighters, and it shows in the best way. You have directional attacks on the ground and in the air, a chargeable launcher for big knockback, a bolt for crowds, a spirit assist and a dodge with invincibility frames. Enemies take damage from being hit hard, not just from health bars: launch them, juggle them mid-air, and slam them into walls for extra hurt. There is even an essence meter that rewards long combos without taking a hit. The movement is fluid and responsive, with techniques like wavedashing and jump cancelling for those who want them, though you can also just swing wildly and have a great time. Either way, the fights feel tight and satisfying.
Blessings, weapons and builds that change every run
Each run crosses a randomly generated map, and divine spirits hand out blessings along the way: over 150 of them, boosting your attacks with elemental effects or changing how your abilities work. Certain blessings combine into synergies, so experimenting with builds is half the fun. You also pick from five weapons, each with an alternate form and its own moveset: the hammer-axe hits hard with big knockback, while its split dual-wield form trades that for multi-hit juggles. When you die, and you will, you wake at the Sanctum and spend what you gathered on permanent upgrades, new powers and awakened weapons. A run ends, the progress stays, and the next one starts stronger.
What should you know before playing?
How hard is Spiritfall?
It is a difficult game with a high skill ceiling, and the difference between your first runs and the moment the combat clicks is big. The good news is that death is part of the loop: every run earns resources for permanent upgrades at the Sanctum, and there are optional difficulty modifiers that make runs harder in exchange for better rewards. If platform fighters are new to you, expect a learning curve; if you know your wavedashes, you will feel at home fast.
Can you play it solo?
Yes, Spiritfall is a singleplayer game. There is no PvP or co-op: the platform fighter combat is turned against swarms of enemies and bosses instead, which means you can pull off long juggles and wall splats without anyone on the receiving end complaining about it.
How long is a run and how much is there to do?
Runs are short enough to fit several into an evening, and the structure of the map and its bosses stays similar between them. The variety comes from the blessings, synergies, five weapons with alternate forms, and the unlockables at the Sanctum. Some players find the run-to-run structure repeats sooner than they would like, so it suits you best if the moment-to-moment fighting is what keeps you coming back.

















