$24.99Mortal Sin Combos, chaos and flying limbs
Fight through procedural nightmares in fast first-person brawls where every slash, kick and dash chains into the next, and one mistake ends the run.
Is Mortal Sin worth it?
Mortal Sin is worth it if…
- you want first-person melee with real combo depth, not just swinging until things die
- you like roguelike runs that stay short and get a little different every time
- you enjoy unlocking new classes and finding out how wildly they play
- you can handle gore as a feature, not a warning label
- you have some patience while the systems click, then a lot of fun
Screenshots
Melee that plays like a fighting game
Combat runs on momentum. You string together attacks, dashes and kicks into class-specific combos, and the big damage lives in those chains, not in mashing one button. Every class has its own move list, and the game shows them to you, so you can pin a combo to the screen and practice on the training dummy until it flows. Get it right and enemies fly into walls, lose limbs, and stop being a problem. Get sloppy and the horde closes in fast. The pace is closer to a fast arena brawler than a slow, careful duel: hit hard, keep moving, never let them breathe.
A nightmare rebuilt every run
Each descent takes you through procedurally generated maps built from hundreds of handcrafted rooms, with randomized quests that pay out powerful rewards. You pick your route, pick your class (a greatsword Berserker or a gun-toting Pirate play nothing alike), and stack weapons, armor and enchantments into whatever build the run hands you. There are secret platforming zones hiding rare loot and worse things, and the whole look is a bold comic-book style you can reshape with multiple visual modes and color palettes. Runs are endless and each one plays out differently.
What should you know before starting?
Is it hard to learn?
The systems don't explain themselves on the first run, and that trips some people up. Give it a few runs, check your class combo list (Esc opens it, and you can pin it to the screen), and use the dummy in the hub to practice. Once the inputs click, the game opens up fast.
Do you have to learn combos to do well?
Yes, for the strong ones. There are basic auto-combos, but the big damage comes from manually chaining attack, dash and kick inputs. If that input-based combat sounds like a chore rather than the fun part, this is probably not your game.

















