$29.99Starminer Mine quiet or burn bright
Build a mining ship piece by piece, haul in asteroids and manage the heat your greed creates before something out there notices.
Is Starminer worth it?
Starminer is worth it if…
- you like slow, careful building games where the pacing is yours to set
- you enjoy ships you design yourself, down to where every module sits
- you want Newtonian flight that takes real learning before it clicks
- you would rather figure systems out on your own than be spoonfed
- you can live with rough edges while an early access game grows
Screenshots
Building ships that actually fly
Every ship starts as a frame and grows piece by piece: engines, power, cargo, drills, guns. Weight, size and power all pull against each other, so a design is a set of decisions, not a shopping list. And the physics mean it matters where you put things. Bolt a heavy module off to one side and your centre of mass drifts with it; fire the thrusters and the ship answers honestly, which is not always the answer you wanted. Will you swarm the sector with small, nimble vessels, or pour everything into one enormous station bristling with firepower? Both work.
Mining, greed and the aliens
The loop is simple and honest: find an asteroid, drill into it, haul the ore back, process it, profit. The catch is that mining is loud. Every haul raises your heat signature, and once it hits critical, the aliens detect you and come to collect. So every expansion is a bet: one more mining station means more income, and also more reason to build defenses and warships of your own design. You can also take missions for the highest bidders in the sector, and research new modules and tools to keep growing. Link gates open the way to fresh sectors and fresh riches, with the same trade-off waiting there.
Do you command a fleet or fly every ship yourself?
Do you command a fleet or fly every ship yourself?
You fly them. Ships exist in numbers, but there is one pilot in the story, and that is you: you hop between your mining ship, your haulers and your warship, positioning a drill against an asteroid, then switching to a fighter to clear a zone. Some logistics can run on simple conditions, but this is not a hands-off RTS. Expect to be in the cockpit, or at the controls, for most of what your fleet does.
What is the pace like?
Slow and, by most accounts, surprisingly chill. Mining, refining and building take their time, and early combat is more a bump in the road than a crisis; the main threat early on is your own piloting, since ships take serious damage from careless collisions. The tension comes later, when your heat signature climbs and the aliens start paying attention. If you want constant action, this is not that game.
Is it finished?
No, and it says so plainly: this is early access. The core of building, mining and flying works and keeps people playing for a hundred hours, but the interface takes getting used to, automation is basic, and parts of the game are still scaffolding. If rough edges ruin a game for you, waiting is a fair call. If you like watching a sandbox grow, there is a lot here already.

















