$12.49 (−50%)Avorion Ships That Break Where You Shoot
Build a blocky spaceship from scratch and take it into an open galaxy where mining, trading and piracy all pay off, and every battle leaves dents in the hull.
Is Avorion worth it?
Avorion is worth it if…
- you want to design your own ships instead of picking them from a list
- you like sandboxes where trading, mining, piracy and war are all valid careers
- you have friends who would rather run guns while you fly
- you enjoy a game with a learning curve that pays off over many hours
Screenshots
Ships that break where you hit them
Every ship in the galaxy is built from blocks, and every block can come off. Land a shot on an enemy's wing and the wing tears away; hit the hull and it splits along the damage. Your own ship works the same way, so armor matters where you put it. You design the whole thing yourself: scale blocks freely, mount chainguns, lasers and turrets, and watch energy and maneuverability as the hull grows. A light scout turns on a coin, a battleship turns like a warehouse. If designing is the part you love, creative mode lets you build without limits or resource costs.
A galaxy that pushes back
You start as a nobody at the rim and work inward, toward the center where a catastrophe centuries ago tore hyperspace apart and where the Xsotan, a strange alien race, appeared around the same time. The closer you get, the more dangerous and more rewarding the galaxy becomes. Factions control their own regions, each with its own character and its own look on ships and stations. Some are peaceful, some aggressive. You can defend allies from pirates, hunt enemies for coin, or take sides in wars between entire factions.
Mine, trade, build an empire
Combat is only one way up. Fit a cargo bay, haul over a hundred different trading goods across the galaxy and buy your way to the top. Found asteroid mines and factories, and NPC traders will come to buy and sell at your establishments. Hire captains to fly your ships, manage crews, hangars and fighter squads, and grow from one battered miner into a fleet. Or skip the honest work: raid freighters, smuggle illegal goods, work as a headhunter. The galaxy does not mind which.
Built for playing together
This is a sandbox made to be shared. Team up to build stations together, hunt pirates, or take on enemy factions as a group. One of you can steer while the other handles the guns, so a two-person ship works as a two-person ship. Everyone can bring their own vessel, from a nimble miner to a gun platform, and a session can be anything from a trading run to a fleet battle. And since it is a sandbox, the co-op also includes blowing your friends apart. That is allowed too.
Questions before you launch?
Can you play it solo?
Yes. The whole galaxy works in single player: mining, trading, fleet building and the story toward the center. Captains can fly your ships for you, so an empire does not require a crew of humans. Co-op is there when you want it, not a requirement.
How steep is the learning curve?
There is one, honestly. The first hours go into building a working ship, learning turrets, crew and hyperspace jumps, and a beginner's guide helps. Once the basics click, the freedom is the point: the game gives you a galaxy and lets you decide what to do with it.























