$19.99SpaceBourne 2 Build an empire among the stars
Fly, fight, mine and trade your way across a procedurally generated galaxy, then run the faction that rules it.
Is SpaceBourne 2 worth it?
SpaceBourne 2 is worth it if…
- you want a space game that lets you fight, trade, mine and rule without picking just one
- you enjoy building something from nothing and watching an empire grow around your choices
- you can forgive rough edges and bugs in exchange for scope and ambition few solo projects match
- you like following a main story that slowly unlocks the galaxy's systems one at a time
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A galaxy of your own making
The goal is simple: build an empire in the galaxy. How you get there is entirely up to you. Mine asteroids, run trade routes, turn to piracy, craft gear, or take up arms and capture stations and whole solar systems. Found your own faction and decide everything about it: its policies, its internal structure, how it governs. Build new stations, grow the military, and work your way toward ruling the galaxy. The story picks up where SpaceBourne left off, but the methods are yours to choose, and there is more than one ending along the way.
Tens of thousands of worlds to land on
Every solar system is procedurally generated, and so is every planet on it. Planets have their own structure, climate and gravity, with cities, villages, caves, outposts and secrets scattered across massive surfaces. You fly down, land, and get out to explore on foot or in third person. One system might hand you a trading post to browse, another a cave hiding something worth finding. With this many worlds, no two players are charting the same galaxy, and there is always another unexplored system a warp away.
Diplomacy, guilds and a living galaxy
The galaxy does not sit still while you build. Seven guilds offer side quests and ranks to climb, each with its own benefits. Diplomacy runs deeper than faction-to-faction: Starlords and their houses each hold their own stations, planets, cities and fleets, and the relations between them can shift every dynamic in the galaxy, so it pays to think before you act. Companions fight at your side and take roles on your ship, other ships hail you with random encounters, and intrigue waits around more corners than you can count.
What should you know before starting?
Can you play it solo?
Yes, it is a single-player game from start to finish. You are never alone in the fiction, though: companions fight alongside you and can be assigned roles on your ship based on their skills, and your faction's members and houses run parts of your empire. But there is no multiplayer, and you never need other people to see any of it.
Do you need to play the first SpaceBourne?
The story picks up where SpaceBourne left off, so the opening lands harder if you know the first game. It is not a hard requirement: the campaign walks you through each system of the game one at a time, and following the main missions early on is the best way to learn how everything fits together before striking out on your own.
How rough is the game, honestly?
Rough enough that it is worth saying plainly. Bugs, odd UX and unexplained mechanics come up often enough that players who love the game still mention them. The scope is enormous for a small team, and hotfixes land quickly, but if a glitched mission or a confusing menu would ruin your evening, this one asks for patience. If you can laugh at a typo and keep flying, it rewards you well for it.


















