$14.99Star Traders: Frontiers Every run a new captain's tale
Pick a trade, crew a ship and steer your own course through a dangerous, ever-shifting galaxy.
Is Star Traders: Frontiers worth it?
Star Traders: Frontiers is worth it if…
- you enjoy slow, thoughtful planning over reflexes
- you like building a character and crew from the ground up, one careful choice at a time
- you want a sandbox with no fixed ending, where you set your own goals
- you don't mind a steep learning curve and reading up on systems along the way
- you can accept that a run can end badly, and starting over is part of the fun
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Choose who you are among the stars
The galaxy hands you a ship and asks what kind of captain you intend to be. There are 33 jobs to pursue: terrorize shipping lanes as a pirate, haul cargo as a merchant, hunt fugitives across the stars as a bounty hunter, or work in the shadows as a spy or smuggler. Each path has its own way to succeed, and the game rewards experimentation and risk. You decide who to befriend and who to make enemies of, and those choices ripple through political feuds, trade wars and personal vendettas. One captain runs military blockades, the next smuggles contraband past the same patrol. Both are valid. The story is yours to write, and no two captains write the same one.
A ship and crew that become yours
Your vessel is built, not bought: pick from 45 hulls and more than 350 upgrades to shape a ship that fits how you play. Outfit a capital ship as a carrier and launch interdictors, bombers and shuttles into battle. Then there are the people. Every crew member gets assigned talents and specialized gear, from rank-and-file hands to your officers, and they change with you. Push your crew into merciless ship-killing and they turn bloodthirsty and savage. Send them exploring ruined worlds and they come back intrepid and clever, or scarred and half-mad. It is possible to lose a crew member you have grown fond of, and it stings. That is the point.
A living galaxy with consequences
The universe is procedurally generated and constantly shifting: factions rise, feud and go to war, and your standing with each one opens doors or closes them. The result is a sandbox that keeps reacting to you, where an offhand alliance or a burned bridge can shape an entire run. It is deep, sometimes slow-burning, and it pays off thought.





















