$19.99Elite Dangerous A Galaxy of Your Own
Chart a path through a true-scale Milky Way, building a life among the stars one flight at a time.
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A galaxy built at full scale
You plot a course through star systems built from real astronomical data, with stars, planets, moons, asteroid belts, and black holes rendered at true scale. You can chart systems no other Commander has visited, scan new worlds, and drive their surfaces in a Surface Recon Vehicle.
The scale shapes every trip. A short hop happens in a jump, while long crossings take real commitment across hundreds or thousands of light-years. It is slow, quiet work at times, and finding your name on an untouched system is the payoff.
Pick a living, from hauling to hunting
You make money as a trader, miner, bounty hunter, explorer, smuggler, or soldier, working a mission board, conflict zones, and a fully realised economy. You can crack asteroids apart, haul cargo between ports, take contracts on pirates, or sell exploration data from weeks in deep space.
Progress feeds your fleet. You buy new hulls from light exploration ships to large combat behemoths, then customise components, weapons, and optional modules to fit how you fly. Upgrading and tuning ships is a long grind, so expect to invest time before tackling harder targets.
Your story moves the galaxy
You fly in an age of superpowers and interstellar war, where your actions feed a shared simulation and a handcrafted, evolving narrative. You can align with a power through Powerplay, support allies or undermine rivals by means ranging from hacking starport advertisements to attacking Stronghold Carriers.
Community Goal events let you cooperate with other Commanders for rewards and lasting changes to the galaxy. With System Colonisation, you can claim unclaimed systems and shape them into economies, trade hubs, or operating ports.
Solo, winged, or wide open
You choose how much company to keep. Fly alone in Solo mode, join up to three friends in a Wing, or gather like-minded Commanders in a Squadron to share missions and long expeditions. Open Play puts you in the same connected galaxy as pilots worldwide, where the next ship could be an ally or an attacker.
There is little handholding. The learning curve is steep, menus run deep, and third-party tools and guides help a great deal. Set your own goals, learn ship by ship, and the sandbox opens up.
What else should you know?
How big is the galaxy, really?
It recreates the Milky Way at full scale with 400 billion star systems. Human-settled space is only a small bubble, and systems far beyond it remain unvisited. Travel still takes time, even with faster-than-light jumps, so distant trips can take hours, days, or weeks depending on distance and ship.
What ships can you fly?
Over 35 distinct spacecraft are ready to command, from lightweight exploration vessels to large ships built for battle. You build a collection over time and outfit each one with different components, weapons, and modules. That tuning decides whether a ship hauls, mines, fights, or surveys the black.
Can you play alone or with friends?
Both. Solo mode keeps the connected galaxy to yourself, Open Play shares it with pilots worldwide, and Wings let you fly with up to three friends. Squadrons gather larger groups for missions, Powerplay, and colonisation work. Playing with others helps, since deep space can feel empty alone.
Does the game keep changing?
Yes. Regular major updates add features and opportunities, and Community Goals and Powerplay can permanently alter the state of the galaxy. Your trading, combat, exploration, and colonisation work feeds that shared simulation, alongside a handcrafted evolving narrative.





























