$39.99Solar Ash Skate the swallowed worlds
You play Rei, a Voidrunner racing through a dreamlike void to save her home planet, one giant beast at a time.
Is Solar Ash worth it?
Solar Ash is worth it if…
- you want a game about movement first, where getting from A to B is the fun part
- you like giant boss fights you beat by climbing, not by whittling a health bar
- you have an afternoon or two: a full run takes roughly six hours, ten with everything found
- you enjoy stories you piece together from logs and ruins rather than long cutscenes
- you want bright, dreamlike worlds with a melancholy streak
Screenshots
Movement is the whole point
Solar Ash is built around going fast. Rei skates across clouds and ruins, grinds rails, grapples to wild heights and keeps her momentum through gravity that bends wherever the void decides it should. The controls stay simple; the joy is in the flow. A good run strings one long, unbroken motion together: slash through a mob, hook a grapple point mid-air, land back on a rail without ever stopping. The world rewards it too. Ruins of long-gone civilizations stretch out in bold, saturated colors, and the best way to see them is at full speed.
Climbing the colossi
Each area builds toward one enormous boss, and these fights are the highlight. First you clear the zone around the beast, then the real work starts: running up its body along rails and platforms while it shakes, shifts and tries to throw you off. It plays like a timed platforming challenge wearing a monster as a costume. Miss a jump and you fall, restart the sequence and try again, a little faster this time. The fights are spectacular and the spectacle carries them, though the timed structure means a failed attempt sends you back to the start of the climb.
What should you know before playing?
Is there anything to do besides the main story?
Some, but keep expectations modest. Each area hides suit parts that come with voice logs, and completed suits grant small abilities. A handful of side stories with other Voidrunners add lore and texture to the world. None of it changes how the game plays in a big way; the suits are a light bonus rather than a progression system. The story is the reason to seek these out, since the logs fill in what happened to the crews who came before Rei.
How hard is it?
On normal difficulty, gentle. Regular enemies fall in a few hits and mostly exist to keep the flow going between bigger moments. The real challenge lives in the boss climbs and their time limits, where a mistake means restarting the sequence. Players who want a stiffer test can raise the difficulty, though be warned: the stricter timers there turn the boss fights into memorization exercises. For most people, the first playthrough is about speed and flow, not punishment.
What is the story about?
Rei is a Voidrunner whose planet is being pulled into the Ultravoid, a ravenous void that devours worlds. Her plan involves the Starseed, a massive structure with a purpose that unfolds as you play, and a figure called Echo. The plot is told through exploration, logs and quiet moments between the action, and it deals with sacrifice and refusing to let go. The voice acting is strong, and the ending tends to land even on a second playthrough.


















