Free to playSneak Out Hide and seek with monsters
One of your friends is secretly the Hunter, and the rest of you are penguins sneaking around a haunted castle trying to escape.
Is Sneak Out worth it?
Sneak Out is worth it if…
- you have a group of friends ready to fill a six-player lobby
- you like party games where the plan falls apart and that is the point
- you want horror that makes you jump and laugh in the same round
- you enjoy both sides of an asymmetric chase, stalker and stalked
Screenshots
Built for a lobby full of friends
This is a game that wants your group chat open. You join a lobby with up to five friends, the Hunter gets picked at random, and suddenly one of the people you were joking with a second ago is a scythe-wielding Reaper with your scent. The fun is in that flip: planning routes together, splitting up the tasks, and deciding mid-chase whether to help a friend or leave them as bait. Sessions are short and social, built around jumping into rounds and laughing at whatever goes wrong. The catch, said plainly: matchmaking with strangers is mostly dead, so this is one to arrange with your own group beforehand.
Hunting down the penguins
Get picked as the Hunter and the whole castle becomes your game of it. You choose your monster first: the Reaper with his scythe, a blood-thirsty Vampire, a pumpkinhead Scarecrow, each with their own abilities to hunt with. The clock runs in your favour, so the job is pressure: corner them, cut off exits, and stop every last penguin from reaching the portal before it opens. There is real tension in it, the kind where you round a corner and hear six tiny hearts speed up. Being the villain of the evening turns out to be the best seat in the house.
Sneaking, tasking and retaliating
As a Hider you finish tasks, big and small, to earn coins and open the escape portal, all while staying out of reach. Hiding is only half of it. You can snap back: drop a banana peel behind you as the Hunter closes in, set traps where he least expects them, hop on a magic broom and fly off, or turn yourself into a lamp and hope he walks past the furniture. If things get truly desperate, sacrificing a friend or two is on the table. The chase stays funny even when it is tense, which is the trick the whole game is built on.
Death is a job title
Get caught and you are not out, you are promoted. As a Ghost, your one purpose is to make the Hunter's night worse while your living friends finish the job. Possess a suit of Knight's Armor and get in his way, slick the floor with ectoplasm to slow him down, or hurl a chair directly at his head. It turns the worst moment of a round, dying, into the most mischievous one, and it means nobody at the table is ever really waiting for the next match to start.
Can you play it solo?
What do you actually do in a match?
Five penguins sneak around the Haunted Castle completing tasks to earn coins and open an escape portal, while one randomly chosen Hunter tries to catch them all before it opens. Hiders can disguise themselves, set traps and fly, the Hunter picks a monster with its own abilities, and anyone who dies keeps playing as a Ghost. One map, one mode, short rounds.
Is it actually scary, or just silly?
Both, and that is the point. The castle is properly spooky, the music tightens when the Hunter gets close, and being hunted genuinely gets your heart going. But you are a cartoon penguin who can turn into a lamp, and the Hunter might get taken down by a banana peel, so the dread never lasts long. It is horror with the volume turned down and the comedy turned up.























