$24.99Reality Break Loot, shoot, rewrite reality
Fly a spaceship through fast top-down combat, bend the rules of the world to your advantage, and reset the timeline to come back stronger.
Is Reality Break worth it?
Reality Break is worth it if…
- you want a space shooter with Diablo-style loot and builds that scale into absurdity
- you like games where you can bend the rules instead of just grinding against them
- you enjoy roguelite loops where each reset makes the next run stronger
- you play in short bursts and want one more mission, one more cycle
- you care about a story with twists, as long as the loot is good too
Screenshots
Rewrite anything, within reason
The Rewrite mechanic is the whole point: almost everything in the game can be altered. Looted a massive Capital Ship gatling gun that will not fit on your fighter? Rewrite its existence until it does, and keep the boom. Mission timer breathing down your neck? Double the time you have left. Convinced that rare drop deserves better? Promote it to epic, or higher. You can even rewrite a mission's difficulty upward for better rewards, or speed up the Analysis system itself when an item is taking too long to finish charging. Every change costs something, so the game becomes a running argument with yourself: power now, or power later.
Loot that grows with you
This is a loot game in the Diablo tradition, except the loot is spaceships, lasers, railguns and warp drives instead of swords. Weapons change how you fight: your main and secondary armaments and your dodge (a burst of speed, a teleport) all come from what you equip. The Codex grants Set Bonuses for collecting groups of item types, and can be upgraded and rewritten to run more than one set at once. The Tech Specialist sells ship upgrades, including slots for Drones with their own bonuses. And the Analysis system keeps working on your items in real time, so loot you found days ago can come back stronger. The scaling goes absurd: players report damage numbers in the billions and beyond, and the game keeps offering higher challenge tiers to spend them on.
Timelines, resets and the story of your power
You play a mercenary who suddenly finds themselves able to alter reality, in a universe where sinister forces would very much like that not to happen. Resetting your timeline ripples through the game in surprising ways: conversations change, past scenarios resolve differently, and each reset earns Reality Points for a metagame talent tree. Those talents reshape how every future pilot plays, from keeping low-quality loot from dropping at all to preserving a favorite item across timelines. The story itself evolves with each loop, revealing how you got these powers, who benefits from them, and what using them is waking up. The more you bend reality, the more something notices.
Questions before you jump in?
Can you play it solo?
Yes, it is a singleplayer game through and through. One person, one ship, one collapsing universe. It was made by a solo developer, which shows in how tightly the systems interlock: the Rewrite mechanic, the talent tree, the Codex and the loot all feed into each other rather than sitting in separate menus.
Do you really lose everything when the timeline resets?
Your items and ship upgrades from a run are gone when it ends, and that is the trade-off at the heart of the game. In exchange you keep Reality Points, which buy permanent talents that make every future timeline easier and unlock new systems entirely. Unless you opt into Hardcore mode, dying mid-run just means respawning; the full wipe only comes at the end of a timeline. Some players chafe at the forced resets, others find the rebuild is where the fun is.
Is the story worth following or just filler between fights?
It is a real draw, not filler. The writing is funny and likeable, the mystery of where your powers came from unfolds across timelines, and rewriting can change conversations you have already had. That said, it leaves plenty of questions open even at the end, and you will reread story scenes on repeat runs (there is a skip for the dialogue). Come for the loot first, and let the plot be the twist on top.



















