$11.99Ascend to ZERO Thirty seconds to kill
Freeze time, dodge between the bullets, and squeeze every run into half a minute of frantic cyberpunk action.
Is Ascend to ZERO worth it?
Ascend to ZERO is worth it if…
- you enjoy short, frantic runs and builds that stack run after run
- you like loot, gear sets and pushing numbers higher
- you have a soft spot for pixel art in a bleak cyberpunk future
Screenshots
Stop time, spend it well
Your timer is more than a countdown: it is your life and your money at once. Freeze time and the world holds still, so you can glide past frozen bullets, scoop up drops and scout the room. Resume, and your weapons fire on their own while you focus on dodging and on when the next frozen moment is worth spending. Standing still buys you nothing, because the clock drains either way. The only way out is forward: kill fast, take the time rewards bosses drop, and learn to wield seconds the way other games ask you to wield a sword.
Six avatars, one clock
Every character bends the loop differently. That one action shapes your whole build: play a glass-cannon swordsman and slice through everything up close, or zip around enemies at range. On top of that come skills, chips and gear to unlock, stats to raise and weapons to enhance, so each run stacks toward a bigger, faster arsenal.
Minutes-long runs, endless hordes
If you like survivors-style action, this fits the itch: your weapons attack automatically while you handle the movement, the dodging and the timing. A run lasts minutes, so a failed one costs little, and the loop of freeze, loot, resume, repeat is built for one more go. The pressure never really lifts: the clock is always shorter than you would like, and that is the point.
Can you play it solo?
Can you play it solo?
Yes, it is a single-player action roguelite. You dive into the past alone, room by room, as the Chrono Child trying to reclaim a future that machines already took. There is no multiplayer to coordinate, just you, the clock and a lot of enemies.
What is the story about?
Humanity built an underground Time Lab by the year 22XX, opened a portal, and got an army of unidentified machines instead. Civilization collapsed, and the last hope is a girl who can slip back through time. Each run is another dive into the past to claw back what was lost.
How hard is it at the start?
Brutal for the first few runs. You begin with roughly thirty seconds, not enough power to get far, and progress comes from unlocking upgrades, characters and gear between runs. It gets better as your arsenal grows, but expect early runs to feel impossible until the unlocks start stacking.
Is there anything after beating it once?
Yes. A Multidimensional mode raises the difficulty sharply and drops the best loot, and the game has multiple endings to chase. That is where the long grind lives, and it is also where the game leans hardest on gear stats over raw skill, so come for the numbers as much as the action.

























