$14.99Quake 4 Become the Enemy
Quake 4 sends you to the Strogg homeworld with Rhino Squad, rifle first. It is a dark, gory 2005 shooter with a story that turns you into the enemy, squadmates who patch you up mid-fight, hover tanks, and a gun that fires black holes. Slower and more tactical than its ancestors, and proud of it.
Is Quake 4 worth it?
Quake 4 is worth it if…
- you want a dark, gory sci-fi shooter with a story that actually goes somewhere
- you like 2000s shooters: health kits, armor pickups and no regenerating anything
- you want squadmates who fight, banter and heal you instead of standing in doorways
- you would pilot a hover tank through an alien war, then duel online as a Strogg
- you can accept slower, heavier movement than the classic Quake games
Screenshots
The Stroggification scene
The Strogg harvest humans: organs, limbs, whole bodies wired into their war machine. Quake 4 makes you find out what that feels like. Mid-campaign, Kane is captured and strapped onto a conveyor, and the game shows the conversion step by step, in full detail, no cutaway. It is the scene people still bring up twenty years later, and it changes how you play: after it, you run faster, jump higher and hit harder, because you are partly one of them now. The first half of the campaign is deliberately slower and heavier, the second half lets you feel the difference. Few shooters commit to body horror this thoroughly.
War with a squad, tanks and a very good arsenal
Unlike Quake II, you are rarely alone. Marines fight beside you, medics top up your health, technicians restore your armor, and they can die if you get careless, so keeping them alive matters. Between firefights you hear them argue and grieve over the radio, which gives the invasion a military-brotherhood feel. The campaign also breaks up the corridors: you pilot hover tanks and mechanized walkers, and man turrets. Your arsenal grows as you go, from an infinite-energy blaster to the Dark Matter Gun, which fires black holes at anything in the way, and weapons pick up upgrades along the route. On higher difficulty, ammo runs short, so every gun gets its turn.

















