$14.99Is Aliens vs. Predator™ worth it?
Aliens vs. Predator™ is worth it if…
- you want to play the monster for once, not the scared soldier with a gun
- you like your shooters dark, gory and tense rather than fast and clean
- you are here for the Alien and Predator films and want the sound of that pulse rifle in your ears
- you enjoy stealth, stalking prey and picking your moment to strike
Screenshots
The Marine campaign: survival horror with a flashlight
You are the softest thing in the jungle. Light helps, but there is never enough of it, and the things in the dark use walls and ceilings to slip out of your gun line before lunging. The upside of being humanity's last line of defense is the arsenal: pulse rifles, automatic weapons and high explosives, all loud enough to feel briefly safe. It is tense, claustrophobic, and the part that haunts people. That beeping sound does not leave you.
Hunter and hunted: the Predator and Alien campaigns
As the Predator you play the other side of horror. Cloak up, move through the treetops, mark your prey with tracking gear, then decide between the shoulder cannon from afar or getting close for the trophy, because honor insists on face to face. As the Alien you are the nightmare itself: fast, silent, skittering across walls and ceilings and through vents to isolate victims, then finishing them with tail, claws or the inner jaw. The kill animations are the game at its most brutal, and its best. One honest catch: climbing as the Alien takes getting used to, and the wall movement can feel clunky at first.
Three-way multiplayer and survival
The multiplayer puts all three species in the same arena, and each plays so differently that matches turn into a strange food chain: Marines with guns, Predators with cloaks, Aliens with the ceiling. Playing all sides off each other is the whole point, and it made for some memorable online battles. There is also a survival mode where you hold a dark, cramped space against waves of Aliens, which is exactly as nerve-wracking as it sounds. Worth knowing: the online population is long gone these days, so the campaigns and survival are what you are buying now.
Can you play it solo?
Can you play it solo?
Yes, and the singleplayer is the heart of it: three full campaigns, one for each species, each with its own story, controls and feel. The campaigns are on the short side, but they stay fresh because no two species play alike.
How long is each campaign?
Short. The three campaigns together are a compact package rather than a hundred-hour epic, which suits the game's pace: it gets in, scares or empowers you, and moves on. Replay value comes from switching species, since the Marine, Predator and Alien campaigns are three genuinely different games.
Is it scary?
The Marine campaign is, genuinely: darkness, scarce light, a motion tracker beeping ever faster, and enemies that move along walls and ceilings. The other two flip it. As the Predator you are the dread, and as the Alien you are the thing in the vent. Scary and scary-adjacent, depending on who you are playing.



























