$12Project Warlock Old-school carnage, 60 levels deep
Blast through five worlds of demons with 38 weapons and 8 spells, levelling up your warlock between fights on the road to hell.
Is Project Warlock worth it?
Project Warlock is worth it if…
- you miss the shooters of the 90s and want a new one that plays like the old ones
- you like fast, frantic gunfights with no jumping and no cover, just movement and reflexes
- you enjoy hunting secrets, keys and hidden buttons in maze-like levels
- you want light RPG progression on top of your shooting
- you prefer short, punchy sessions over a long, story-heavy campaign
Screenshots
Old-school shooting, five worlds, one warlock
This is a shooter built the old way: flat corridors, small rooms, doors that open, monsters that pour out. You play a warlock on a mission to wipe out evil across time and space, and the plot exists mostly as an excuse for the shooting, which is exactly as it should be. Sixty levels take you from a frozen Antarctic base to Egyptian sands to medieval castle courts and graveyards, then a world of giant robots, and finally hell. Find keys to unlock passages, hunt secret caches for ammo and gold, press hidden buttons and ride lifts into new areas. Each world ends with a boss in a vast arena, and the last stop is the ultimate challenge.
An arsenal you build, not just find
You start with a sword, an axe and a pistol. From there the arsenal grows to 38 weapon types, from blades to massive guns to a BFG-style monster of your own, plus 8 spells: combat magic, a shield, a magic flashlight, ammo conjuring. Kills and treasure earn experience, and between levels you spend points on stats like strength, health, mana or ammo capacity, and pick from 12 perks. Weapons upgrade too, sometimes into something else entirely: a shotgun can become automatic or fire slow, powerful rifle rounds. You can build a melee bruiser who chops through narrow corridors, or a spell-slinger who keeps demons at range. The choice shapes the whole run.
What should you know before playing?
Can you play it solo?
Yes, it is a singleplayer game through and through. The whole campaign, 60 levels across 5 worlds, is built around one hero and his growing arsenal, with no multiplayer to worry about.
How long is the campaign?
A full run takes roughly 7 to 15 hours depending on how thoroughly you hunt secrets and how many times you die. Levels are short and loop quickly, so it plays well in evening-sized chunks, and the pace rarely lets up long enough to drag.
What does it look and sound like?
Deliberately retro: pixel sprites for enemies, a flat early-3D engine in the Wolfenstein mold, and gore splashed across walls and floors. The music is a highlight, with its own soundtrack for every level, and enemies often shift into a second form before they die, which keeps fights lively.

















