Project Warlock II artwork$16.9980%Very Positive

Project Warlock II Demons, Metal and 54 Guns

A fast, gory retro shooter with 3D levels and 2D sprites, heavy metal on the speakers and demons everywhere. Three disciples hunt their old master across 36 vertical levels with 54 weapons and 27 spells between them. Loud, colorful carnage in the spirit of Quake and Doom 64.

Is Project Warlock II worth it?

Project Warlock II is worth it if…

  • you grew up on Quake and Doom 64 and want that feel with modern punch
  • you like fast, frantic shooters where hordes charge and enemies explode into gibs
  • you enjoy picking a character, upgrading weapons along different paths and replaying levels another way
  • you hunt secrets in every corner of a level

Screenshots

Three disciples, three ways to make a mess

Warlock's students have turned on him, and each brings her or his own toolkit. Palmer loves ice, fire and dual guns, and fights Ghouls, Turbo Knights and massive Pigdemons by raining bullets or setting hellspawn alight. Urd works quick and precise: a magic Dagger, a Buckshot Revolver, TNT Charges, plus spells like Agility for speed, Poison to wear enemies down and Crystal to control the field. Kirsten takes the fight beyond the stars with heat weapons and summoning magic, a Nailgun that ricochets bullets off walls, and a Demonic Hammer for the finishing argument. Three campaigns, three playstyles, one very unlucky master.

Levels that go up as well as out

The old flat mazes are gone. Each chapter has 12 levels built as multi-floored structures, platforms and buildings, and Realmshift Mode lets you replay any chapter as any character, which changes the run completely. Combat is fast and frantic: hordes charge, enemies burst into gibs and particles, and the pixel sprites against 3D geometry give it that late-nineties look with modern punch. The heavy metal soundtrack keeps pace. The story is thin, a few paragraphs tying the three together, so come for the shooting more than the plot.

Loot, perks and a hub between the carnage

Between levels there's a HUB, a level between the levels, where you spend the Stats and Perk Points you find scattered around the maps. Each character has 20+ perks and passive upgrades, 27 spells across the game, and weapons that upgrade along different paths: the same rifle can become a precise burst weapon or a monstrous, inaccurate bullet hose. With 54 weapons in total and 50+ monsters to use them on, there's a lot of experimenting to do. Levels are packed with secrets, and hunting them is genuinely fun.

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