$5.99Project Lazarus Mechs vs the endless swarm
Pilot a mech against alien hordes, stack weapons and upgrades, and survive the drop on a hostile planet.
Is Project Lazarus worth it?
Project Lazarus is worth it if…
- you want a survivors-like with actual robots instead of wizards and whips
- you like short runs where the build snowballs from weak to overwhelming
- you enjoy choosing between mechs with genuinely different stats and weapon slots
- you don't mind a game that is finished as it is, without new content on the way
Screenshots
Move well, shoot automatically
The aiming is not your job. Your weapons fire on their own at everything nearby, so skill here is movement and choices: where you steer the mech, when to push into a pack and when to peel away, and which upgrade you grab when the level-up screen appears. You collect crystals and items from the wreckage, level up, and pick from a random pool of weapons and passives. Early on the mech feels modest. A few upgrades later it does not. That curve, from scraping by to mowing down waves, is the whole appeal, and each run gets there by a different route.
Pick your mech
The mechs are not skins. Each one has its own control scheme, its own stats and its own weapon slots, and they play differently in ways that matter. Some are fast and mobile with thinner armor, others slow and plated like a bunker. One frame might carry a single primary weapon while another mounts four, so the same run in a different mech is a different build entirely. You choose the frame that matches how you want to survive, then fit its slots with the loadout the run hands you. Finding the mech that clicks with you is half the game.
Progress that sticks
A bad run is not a wasted one. Between drops you spend credits to upgrade the baseline of your gear, so the next time you pick up that weapon it starts partway up the ladder already. That meta progression is what turns early defeats into later wins: the first rounds are rough, and the game expects you to come back stronger rather than triumph on attempt one. Add unlockable mechs and gear to chase, and there is a reason to keep deploying even after a run ends in scrap metal.
What should you know before dropping in?
Can you play it solo?
Yes, it is a singleplayer game through and through. Every run is you, one mech, and a planet's worth of aliens, with a simple leaderboard to compare results against other pilots once a run ends.
Is it hard?
It gets there. The opening minutes of a run are calm, then the waves grow and the pressure builds until the screen is a genuine mess of enemies. The game also expects some losses early on: the between-run upgrades exist precisely because your first few drops are not meant to end in victory.
How long is a run?
Short. Runs are built for quick sessions: drop in, survive, upgrade between attempts, go again. It is the kind of game where one more run is always a reasonable answer.
Is the game still getting updates?
Treat it as a finished product. The developers have moved on, so what is in the game now is what you get. If you want a solid survivors-like with mechs and are happy with a complete package rather than a growing one, it still delivers; if ongoing content is what keeps you in a game, keep that in mind.



























