$12.99Deep Rock Galactic: Survivor Mine gold while the swarm closes in
One dwarf against the caves of Hoxxes. You run, mine and steer while your guns fire on their own, cutting through alien waves, stacking upgrades and digging riches out of the walls until the Drop Pod calls you home.
Is Deep Rock Galactic: Survivor worth it?
Deep Rock Galactic: Survivor is worth it if…
- you like survivors-likes where movement and build choices do the work
- you want mining mixed into the shooting, with loot in the walls
- you like short structured runs that end in a dash for extraction
Screenshots
Run, mine, let the guns work
This is built for survivors-like fans. You move one dwarf around a top-down arena while weapons fire automatically at nearby enemies, so skill is positioning and upgrade choices, not aiming.
You kite a growing swarm across the cave, veer off to crack open a wall for riches and XP, level up and pick upgrades that stack into a louder build. Then the next wave arrives, bigger than the last. Mining is what sets it apart: tunnels become escape routes, shortcuts and places to funnel bugs behind you.
Bugs, guns and stacked upgrades
Every mission throws wave after wave of alien monsters at you in fast combat. You kill bugs, gain levels and assemble guns and gear upgrades into something that can handle what comes next.
You circle a pack while your arsenal blasts away, grab what drops, take another upgrade and feel the numbers climb as crowds pop faster. Builds come from which guns and upgrades you combine and how far you push them, with stronger gear for completing objectives along the way. Management requires that you like it here.
Caves that never repeat
No two drops look the same. Each mission gets its own procedural cave generation and enemy waves, with riches tucked deep in the walls and darkness pressing in around you.
You tunnel your way toward minerals, open a new pocket of cave, find bugs already waiting and have to decide whether to fight, dig sideways or run. Digging is survival as much as income: the rock you remove shapes where the horde can reach you and where you can slip through.
Get in, get strong, get out
Missions have structure. The Drop Pod releases you into the caves, you complete the objectives set by the Company, grow stronger as you push deeper and make it back to the Pod in time for extraction.
You finish one deadly encounter, keep your sack of loot and try your luck at the next, more lucrative one. Survive all the way to the end of the assignment and you leave with everything you dug up. Miss the ride and the planet keeps it.
Good to know?
Do I aim or just move?
Just move. Your weapons fire automatically, so you focus on running, mining and staying out of the swarm while the guns do the shooting.
What do I actually do with the rock?
You tunnel through cave walls to collect riches and open up space. Minerals feed upgrades and run progress, and the tunnels you dig change how you move and where enemies follow.
How is this different from other survivors-likes?
Mining and objectives. You are not only kiting hordes for XP, you are digging for loot, completing Company mission objectives and racing back to the Drop Pod for extraction.
Is every run the same cave?
No. Each mission uses procedural cave generation with its own layout and enemy waves, so routes, walls and fights shift from drop to drop.

















