$9.99POSTAL 2 Errands Gone Sideways
Run a week of mundane chores in an open-world comedy where every simple task can spiral into mayhem, and how much of it you cause is your call.
Is POSTAL 2 worth it?
POSTAL 2 is worth it if…
- you like games that are funny first and shocking second, with jokes that mock everyone equally
- you want an open world where the errands are optional and the chaos is not
- you enjoy deciding for yourself how a game should be played, pacifist run included
- you have a taste for crude, politically incorrect comedy from an older, less careful era of games
Screenshots
Errands gone wrong in Paradise
Each day hands you a to-do list a normal person could finish by lunch: pick up milk, return an overdue book, get Gary Coleman's autograph. The joke is that Paradise is full of people who make that impossible. A toy mascot called Krotchy has gone bad, your Uncle Dave's cult compound is under siege, and the line at the store has opinions. You can try to tick off every chore peacefully, and the game lets you, but the town keeps pushing. One moment you are standing in the checkout queue with your milk; the next, the whole street is on fire and you are running from the police. The week is yours to survive.
Violence is a choice, not a requirement
The famous part of POSTAL 2 is not the gore, it is the option. The game states it plainly: it is only as violent as you are. You can finish the whole week without throwing a single punch, and players have done exactly that, though the town's residents may go POSTAL on you anyway. Or you can lean in: a shovel, a rocket launcher with a very stupid trick to it, gasoline, and a stream of piss you can aim at anything. Cats work as silencers, a pack of attack dogs can fight alongside you, and Champ, the Dude's semi-loyal pitbull, tags along. Every errand has several ways through, and the one you pick writes the story.
Can you play it without hurting anyone?
Can you finish the game as a pacifist?
Yes. The game is built around the idea that it is only as violent as you are, and the whole week of errands can be completed without attacking anyone. It will not always be calm: the townsfolk have their own tempers and can go POSTAL whether you join in or not. Staying peaceful is a real way to play, and a strange, tense one, because the game keeps suggesting otherwise as the week wears on.
Is there anything to do besides the story?
Plenty. Paradise is one large non-linear world you explore at your own pace, and the errands are only the frame: how you handle them, in what order, and how much mayhem you cause along the way is the actual game. There is a survival mode, and the game is built on the Unreal Editor, so a large collection of community mods is already out there if you want to change what the week looks like.













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