$8.99Is POSTAL Redux worth it?
POSTAL Redux is worth it if…
- you want a fast, brutal twin-stick shooter you can finish in an evening
- you like your humor dark, absurd and completely unapologetic
- you want a co-op campaign to tear through with up to three friends
- you enjoy chasing high scores in frantic arcade modes
- you are curious where the POSTAL series began
Screenshots
Ten weapons and one bad day
The arsenal is the point. A shotgun for crowds, Molotovs and a flamethrower for anyone you would rather see running, a napalm launcher that turns whole streets into fire, and a rocket launcher with heatseekers, because aiming is optional when the missiles are not. Mines let you leave surprises for whoever is chasing you, and the new Revolver does its work with quiet authority.
Your starting SMG never runs out of ammo, but it hits like a wet newspaper, so the game keeps pushing you to swap weapons and improvise. Fire spreads, and it does not care who started it: run into someone while burning and they burn too. Just mind the flames yourself, because they hurt plenty.
A town that has lost its mind
This is the origin of The POSTAL Dude, told in seventeen levels from his humble Home to the final standoff at the Air Force Base, with stops at The Mine, the Trailer Park, the mean streets of The Ghetto and the bright lights of The City, plus a brand new Carnival level. The add-ons are here too: Special Delivery's EZ Mart and Earthquake, La Palamino Resort, and Super POSTAL's trip to Tokyo and Osaka, all rolled into the 23-level Excess Postage campaign.
The tone is darker than the later POSTAL games, closer to psychological horror than comedy. Intermission text and remastered music paint a man slowly coming apart, and the surreal, dreamlike edges make it genuinely unsettling. Everyone out there is trying to kill you: gun-crazy Vigilantes, trigger-happy police, SWAT squads, a marching band, and angry ostriches. Yes, ostriches.
Madness is better with company
Co-op takes up to four players through the whole campaign, carnage included. The loop is simple and social: join a lobby, pick a level, and see how much of the town is still standing afterward. Plans fall apart fast when four people are throwing Molotovs in the same street, and that is half the fun.
And Rampage mode, new to this remake, turns any level into a score chase: keep a kill streak alive, get creative with your destruction, and move fast, because the points only flow while the action does. It gives short sessions a reason to come back for one more run.
What should you know before playing?
Can you play it solo?
Yes. The campaign is built as a singleplayer game first, and it plays fine alone. Co-op, Deathmatch and Rampage are there when you want company or a score to beat, but nothing requires a group.
Is this the funny POSTAL game?
Not in the way the later ones are. The humor here is dark and deadpan, and the game leans grim and surreal rather than goofy. The Dude's dialogue and the intermission text are over the top enough to be funny, but the atmosphere is oppressive, and the whole thing plays as a descent into madness. If you want slapstick, the sequels deliver more of it.























