Outcast - A New Beginning artwork$39.9978%

Outcast - A New Beginning Return to a living alien world

Cutter Slade is back on Adelpha, twenty years after the original, and the Talans need him again: robots have enslaved the villages and stripped the planet. A colorful, funny open-world adventure with a big heart.

Is Outcast - A New Beginning worth it?

Outcast - A New Beginning is worth it if…

  • you want an open world built around exploration, not a checklist of map icons
  • you like games with a sense of humor and a hero who never stops quipping
  • you enjoyed the 1999 original and want to see Adelpha again, twenty years on
  • you would rather glide over a rainforest than grind through filler quests

Screenshots

A jetpack that turns the whole planet into a playground

Adelpha is yours to cross however you like. The jetpack lets you jump, air-dash and glide, and once you unlock more moves, whole regions open up that would be slow going on foot. You spot a temple on a far ridge, and instead of a long walk you pick a line through the floating plants and get there in a minute. Exploration has no boundaries here: hidden temples, dangerous wildlife and villages are all out there, and practically nothing is off limits. The world itself is the reward, hand-crafted and vivid, with a dynamic score by Lennie Moore, the original composer, that swells when trouble finds you.

Build the gun you want, fight the way you like

Your arsenal is two weapons, but dozens of modules turn them into whatever you need. Stack a sniper setup with explosive rounds, or go shotgun-and-chaos up close: the combinations layer on top of each other, and swapping them mid-fight changes how a battle plays. The jetpack bleeds into combat too, since robots shoot from the ground and the air, and vertical movement matters. On top of that, helping the Talans earns ancient powers that use the forces of nature to tear through the invaders. Fair warning: once you find a module combo that clicks, fights can get easy, so pick your difficulty with that in mind.

Do you need to play the first game?

Do you need to know the 1999 original first?

No. Cutter Slade's return stands on its own, and the story fills in what happened on Adelpha since the first game. Fans get extra callbacks and a museum dedicated to the original, but newcomers can jump straight in. Some players who never touched the 1999 game ended up loving this one on its own terms.

Can you play the story at your own pace?

Yes. The world is non-linear, so you choose when to push the main mission and when to wander off to a temple or a Talan village. Freeing villages and helping the Talans unlocks new abilities, so side exploration feeds back into the main fight rather than sitting apart from it.

What is the story about?

Twenty years after his first visit, Cutter Slade is resurrected by the Yods to find Adelpha in bad shape: the Talans enslaved, natural resources stripped, robot forces everywhere. His own past ties into the invasion, and the world has changed since the 90s, and so, in time, does he. The Talans' fate has been linked with Earth's since the first game.

How does the game look and sound?

Colorful and detailed: bright alien rainforests, breathing plants, villages with real architectural character, and views worth flying to just for the sake of it. Lennie Moore, composer of the original, wrote an epic score that shifts dynamically between calm exploration and combat. The whole thing leans cinematic without losing its cheerful, slightly goofy tone.

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