$19.99Death Trash Cosmic horror meets punk attitude
An open-world action RPG on the wasteland planet Nexus, playable solo or with a friend on the couch.
Is Death Trash worth it?
Death Trash is worth it if…
- you miss the classic Fallout games that were isometric and choice-driven
- you like action RPGs where you can talk, sneak or shoot your way through
- you enjoy grim worlds that take their weirdness seriously and their humor darkly
- you want a campaign you can play on the couch with a friend
- you would rather explore a strange handcrafted world than follow a marker
Screenshots
A wasteland road trip for two
The whole campaign works in local co-op. A second player drops in and out anytime, with their own character, stats and inventory, while quest progress stays shared. Both of you can act at once, including talking to different people in the same town, and neither interrupts the other. Travel on the world map happens together, so nobody gets left in the desert. By default you share one screen; a permanent split screen mode is there if you prefer. One thing to know: development moves slowly, so the content that is there is what you get for now.
Freedom to be terrible or decent
Death Trash hands you the tools and steps back. Manual saves, dialogue you can walk away from mid-sentence, and a simple binary hanging over everyone you meet: kill them or don't. Kill every important-looking character and the story keeps going, minus the characters. Spare everyone and find other ways through. Character customization through stats and in-game decisions means two playthroughs rarely look alike, and the world reacts to what you have become. It is an old-school kind of freedom, the kind classic role-playing games promised, with modern controls to back it up.
Combat with weight and guts
Fights play out in real time, with ranged weapons, melee, stealth and dodging. Melee has a stamina-based rhythm that rewards timing over button mashing. Enemies range from wasteland punks to machines and larger-than-life monsters, and the violence is graphic: blood, gore, dismemberment. You can also skip the fighting entirely, sneaking past trouble or talking your way out. And sometimes the better option is friendship: the game lets you befriend the monsters instead of shooting them, which is its own kind of power move.
A weird world worth poking
Nexus is handcrafted and hand-painted, reached by world map, and it is strange in a confident way. You travel deserts, ruins and the underground, talk to the Fleshkraken, drink at the Puke Bar, and descend into old temples to expand your awareness. Skills include pickpocketing and, yes, puking, and side quests lean into the joke: a puking contest is apparently a popular local sport. The dialogue is short and sharp rather than novel-length, the humor is pitch black, and the atmosphere, helped by a strong soundtrack, is haunting throughout. The story hooks into an ancient mystery of stone and flesh that keeps pulling you onward.
What should you know before playing?
Can you play it solo?
Yes. The singleplayer campaign is the main feature, and the co-op mode is entirely optional. You create your own character, travel the world map, and play the whole story alone if that is how you like it. The second player slot simply stays empty.
How does the story start?
Humans reached the stars and settled the planet Nexus, where ancient secrets of stone and flesh were unearthed. The civilized population fled into enclosed habitats, and the wasteland now belongs to outcasts, controlling machines and the offspring of the worm. You play one of those outcasts, pushed outside with a dangerous burden to carry, heading through deserts, ruins and the underground.
Is the game finished?
No, it is in active development, and the amount of content currently available is limited. What exists is polished and playable, but updates have been slow to arrive. If you want a complete, content-rich experience today, it may be worth waiting; if you like the world and want in early, there is plenty to enjoy already.
Can you play it with a controller?
Yes, and it shows. The game is built around tight, modern controls, and item handling uses cycling that suits a gamepad well. It plays comfortably either way, with real-time combat that feels closer to an action game than a grid-and-menu classic.























