$19.99OUTRIDERS Guns and powers, no waiting
Fight through a broken planet with violent abilities and guns that never stop, alone or with friends.
Is OUTRIDERS worth it?
OUTRIDERS is worth it if…
- you want a shooter where abilities and builds matter as much as aim
- you like a grim, violent sci-fi story with a bleak sense of humour
- you want a co-op campaign you can run with one or two friends
- you enjoy tuning a build until enemies melt, then raising the difficulty to prove it
Screenshots
Combat that punishes hiding
Cover exists, but it is a place to reload, not a home. Your healing comes from dealing damage, so the game keeps rewarding the same choice: move forward, use your powers, kill fast. Low on health? Drop a skill, shred a few enemies, and you are back in business. The gunplay feels heavy and impactful, and the abilities hit hard enough that fights turn into a blur of fire, shrapnel and teleporting. Once your build clicks and skills start chaining into each other, you stop fighting enemies and start deleting them. It is a power fantasy, and it is not subtle about it.
Builds worth obsessing over
This is where the game earns its replayability. Four classes, each with its own skill trees, plus hundreds of mods you slot into guns and gear, attribute points, and gear-sets that change how a whole build behaves. A Trickster who teleports behind enemies with a shotgun and a Pyromancer who burns everything at range are barely the same game. When a new legendary drops, you rebuild, retest and feel the difference immediately. And when your setup is perfected, you raise the world tier: harder enemies, better loot, and a reason to keep tuning.
Three guns are better than one
You can play the whole campaign alone, but the game supports up to three players in online co-op, and that is where it shines. Coordinating four different classes in an Expedition, watching one player freeze a group while another sets it on fire, turns a good fight into a great one. Sessions are easy to join and built around jumping in together, whether you are pushing story missions or grinding endgame levels. Everyone's build interacting is half the fun; the other half is arguing about who should have picked up that loot.




















