$39.99Old World Rule a dynasty, turn by turn
Guide a family through generations of war, politics and heirs in antiquity, where every move costs an Order and every mistake shapes the story.
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A dynasty, not just an empire
You play a line of rulers rather than one immortal leader. You marry for politics, raise heirs, appoint governors, diplomats, spymasters, and even a spouse, and watch court members age, gain traits, fall ill, and die. Characters can tutor children, lead armies, and shift global values as they level, so succession planning matters. Keep the four noble families behind each kingdom happy through marriages, events, and city appointments, or risk their anger if they grow too strong or slighted.
Every turn runs on Orders
Instead of moving every unit once, each unit can move several times until fatigued or your shared pool of Orders runs out. That pool grows with prestige, cities, governors, techs, and some improved tiles, which forces constant triage. You decide whether workers build, armies march, or diplomats act. Buildings cost wood and stone rather than generic industry, and population needs more than food alone. Mistaken clicks can be undone, and nested tooltips keep the math readable.
History full of interruptions
The map holds ruins with artifacts and heroes of the past, unsettled tribes, barbarians, and remnants of older cultures. Contact with foreign courts sets off chains of stories and courtroom drama, drawn from more than 3,000 events inspired by history and mythology. You recruit warriors, philosophers, and builders, pursue ambitions tied to conquest, development, or faith, and chase a legacy that outlasts a single reign. Random and handcrafted maps, historical scenarios such as Hannibal in the Punic Wars, and weekly challenges keep those stories changing.
Antiquity with room to experiment
The game stays in the Bronze Age through the Iron Age, across 7 kingdoms, so units, buildings, and wonders get time to matter. Technology is partly randomized each run, so the tree feels fresh. You can play alone, in co-op, or against friends through hotseat, asynchronous, and cloud multiplayer, or reshape things with mods. A Grammy-nominated soundtrack blending Arabic music with contemporary influences plays underneath it all.
Good to know?
How is this different from Civilization?
It covers antiquity instead of all of history, runs every action through a shared Order pool, ties cities to noble families, and centers rulers who marry, age, and die. Expect more court management and succession planning, plus randomized tech and undoable commands.
What do I actually manage at court?
You recruit and assign governors, diplomats, spymasters, generals, and tutors, arrange marriages, educate children, and answer events. Personality types change what each person does well, and their stats feed back into the realm, so picking the right combination matters.
Can I play with friends?
Yes. It supports multiplayer including hotseat, asynchronous, and cloud play, plus co-op modes. You can also tackle fictional scenarios competitively or play historical scenarios and weekly challenges on your own.
Does it stay interesting across runs?
Randomly generated or handcrafted maps, shuffled technology, thousands of events, ambitions and legacies, scenarios, and mods give each dynasty a different shape. The combination of family politics and Order limits rewards trying new plans rather than repeating one build.
























