$49.99HUMANKIND™ History, Your Way
Guide a civilization from the Stone Age to the modern era by blending cultures, raising cities and earning fame across the ages.
Is HUMANKIND™ worth it?
HUMANKIND™ is worth it if…
- you like history games that let you rewrite it instead of replay it
- you enjoy long strategic plans that can change direction every era
- you want turn-based battles where terrain and positioning decide the fight
- you like building cities that grow from one outpost into a continent-spanning sprawl
- you want multiplayer matches against up to 8 players with a leader you designed
Screenshots
Mix cultures across six eras
Instead of locking you into one nation for ten thousand years, HUMANKIND lets you pick a new culture every era. Start as a wandering Neolithic tribe, settle down as the Babylonians, then become the Mayans, the Umayyads, the British, and so on, through the Modern Age. Each culture adds its own gameplay layer, so a single empire can be a builder in one age and a warmonger in the next, and no two runs play out the same. You can chase a long-term plan or adapt to whatever the map throws at you, which is exactly what makes the game so replayable. The one honest caveat: the later eras are less polished than the strong opening, so the middle and end of a run feel looser than the first hours.
Win by being remembered
Fame is the victory condition, and it changes how you play. Every great deed, moral choice and battle won builds your fame, and the player with the most at the end wins. That means growing the biggest empire is not automatically the best plan: earning era stars, building wonders, discovering natural wonders and making calls on historical events all count. You weigh whether to rush into the next age or squeeze more out of the current one, and whether a war is worth the fame it costs. The journey matters more than the destination, and the score at the end is a record of the mark you left.
Battles on a hex grid
It is a colorful, vivid game, with lush maps and city sprawls that grow more impressive the longer a run lasts, and a soundtrack that is genuinely worth listening to on its own. Zoom in and the world stays detailed rather than turning into abstract counters. For a strategy game about ten thousand years of history, it is a surprisingly pretty one to sit in front of for an evening.
Cities that sprawl across the map
If you play for the building side, this gives you a lot to lay out. You claim territories with outposts, then grow them into cities and attach more territories as your empire expands, so a late-game metropolis can sprawl across a huge stretch of the map, district by district. Every district you build costs stability, and every stability-boosting building you add earns some back, so growth becomes a constant balancing act between expansion and unrest. You manage food, industry, gold and science across a growing population, and by the end your cities are a visible record of every choice you made.
Questions about HUMANKIND™?
Can you play HUMANKIND solo, or is it multiplayer only?
You can play it entirely solo against AI empires, and multiplayer is there when you want it: matches support up to 8 players. Your customized leader avatar carries over, and you can level it up through a meta-progression system to unlock new looks to show off to friends and strangers alike. The avatar also evolves visually during a game as your civilization develops.
How does picking a new culture each era actually work?
At each era transition you choose from the historical cultures available, and each one brings its own gameplay layer: its affinity, its emblematic units and its buildings. You can stack a warmongering culture onto a trading one, or pivot completely when the map changes. With up to 60 cultures across the eras, the combinations are what make each run feel different from the last.




























