$49.99ENDLESS Legend™ 2 Conquer a world that shifts
Guide one of several distinct factions across a living ocean planet, building armies and economies while the tides reshape your route to victory.
Is ENDLESS Legend™ 2 worth it?
ENDLESS Legend™ 2 is worth it if…
- you like 4X games where factions change how the whole game plays, not just their starting bonuses
- you want exploration to matter late in a campaign, not only in the first hour
- you enjoy slow, turn-based planning, from city layouts to battlefield terrain
- you have played Endless Legend, Endless Space 2 or Civilization and want a different take on the genre
- you like playing with friends, since it supports multiplayer and co-op
Screenshots
Factions that are not just palette swaps
The factions here are genuinely different animals. Righteous warriors descended from the stars, cursed knights hunting a reprieve from their misfortune, a hive-minded swarm that knows only how to fight, feed and propagate. Each has its own philosophy, history, units and economy, and each changes how the whole game plays.
One faction thrives on constant war, spawning extra warriors with every victory and never needing to justify a fight. Another wins through cooperation, weaving a network of allies among the minor factions. Learning what makes each one tick, whether you lead them or face them, is where the game opens up.
If none of them fits, build your own: mix affinities, traits, units and populations from across the game and take your creation into the world.
A world that redraws its own map
The planet is an ocean world at the brink of extinction, and it does not sit still. Periodic tidefalls pull the seas back and expose new land: fresh terrain to settle, new resources to exploit, strange anomalies to poke at, and new routes your enemies can use to reach you. Your existing territory stays safe, but the strategic value of every location shifts as the water recedes.
That turns exploration into something you get to do again and again instead of once at the start. Do you rush settlers the moment a tidefall hits, or shore up defenses where you expect a landbridge to appear? The tidefalls are a highlight of the game, and planning around them gives every campaign a rhythm of its own.
Battles, heroes and cities worth planning
When armies clash, you choose: auto-resolve, or take direct control of individual units and use the terrain, chokepoints, cover and the high ground. Factions bring their own units and battlefield abilities, so doctrine differs wildly. The martial Kin of Sheredyn build massive fortifications and call on weapons waiting in orbit. The Aspects spread coral to sustain themselves deep in enemy territory. The Necrophage nests and burrows let it ambush from below.
Outside battle, heroes grow over time, gain traits, build relationships and collect equipment that matters in war and peace. A well-trained commander can turn an entire war. And from a single humble city, you lay out districts, chase adjacency bonuses, exploit resources and steer each settlement toward industry, science, commerce or influence as your empire demands.





















