Necrosmith artwork$2.9985%Very Positive

Necrosmith Build the Dead, Unleash the Horde

Stitch monsters together from leftover body parts, then watch your shambling army tear through waves of enemies while you upgrade the tower behind them.

Is Necrosmith worth it?

Necrosmith is worth it if…

  • you enjoy building creatures from parts and seeing what weird combination works
  • you like roguelites where a failed run still buys upgrades for the next one
  • you want short sessions of defending a base against growing waves
  • you have a soft spot for pixel art, dark fantasy and jokes about incompetent minions

Screenshots

Stitch your monsters from spare parts

Every creature starts on the workbench: a head, a torso, two arms, two legs, each part from a different race if you like. Skeleton, zombie, orc, harpy, elemental, robot, mix and match. Each part brings its own stats and attacks, so legs from one thing and arms from another can make something nobody planned. Recipes start hidden: you experiment, stumble into combinations, and unlock new ones as you go. Stronger parts cost more mana, and burning spare remains on your shelves tops the supply back up. You can field up to 15 of your creations at once, and watching a mismatched abomination shamble out of the lab never quite stops being funny.

The tower at the center of it all

Your tower sits in the middle of the map, and everything radiates from it. Build necro labs to grow new body parts, and techno-magic devices that upgrade your army of the dead. Enemies attack the tower in waves, so some of your creations stay home as defenders while others range outward. You can pause at any moment to look at what is coming and build something new to meet it. When a wave finally overwhelms the walls and the tower falls, that is not the end: gold carries over, and you spend it on improvements that make the next run start stronger.

Hordes, waves and one more run

This is a game about swarms on both sides of the wall. Enemy waves grow nastier as a run goes on, and your answer is to keep producing, combining and upgrading until your creations tear through them. Runs are short enough for one more attempt, and each one plays out differently: resources and enemy lairs are placed fresh every time. The goal is escape, not conquest: guide your hordes through more than a dozen biomes, find the keys, and get out of this strange world. Once found, blueprints stay unlocked for future runs, so every failed attempt still moves you forward.

What should you know before playing?

Can you control your undead directly?

Only one at a time. Your creations explore, fight and defend on their own, and you can take direct control of a single unit when it matters, such as pulling a defender back to the tower. The rest follow their own simple instincts, which occasionally means kiting enemies somewhere unhelpful. If you want tight command over every unit, this will frustrate you; if you can laugh at a minion's bad decisions, it becomes part of the charm.

How long does a run take?

A single run is fairly short, and losing does not erase your progress. Gold you earn carries between runs and buys permanent upgrades, and blueprints you find stay unlocked. Several runs of steady building are a normal path to the ending, so it suits playing in short sessions rather than one long sitting.

What does the game look and sound like?

Pixel art with a dark fantasy setting that leans cute rather than grim, complete with a white cat living in the necromancer's tower. The soundtrack and sound effects are pleasant, and the whole thing has a retro, old-school feel. The tone is the joke: a dark ritual, a tower full of corpses, and a creature assembled from whatever was lying around the lab.

Is there a goal beyond surviving the waves?

Yes. The necromancer is trying to escape this strange world. Your hordes explore more than a dozen biomes, gather resources and hunt for the keys needed to leave. Along the way you claim mines, uncover enemy lairs and collect blueprints for tower improvements, so there is always something to push toward besides the next wave.

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