$9.99Be My Horde Every kill joins your horde
Play the villain: raise slain enemies as your undead army, grow it into a screen-filling swarm and harvest souls to become an ever stronger necromancess.
Is Be My Horde worth it?
Be My Horde is worth it if…
- you want to play the villain for once and have the game lean into it
- you like necromancy, undead armies and turning enemies into a resource
- you enjoy survivors-likes but want a twist on the usual formula
- you appreciate fully voiced, fourth-wall-breaking dark comedy
- you want a game in short sessions that still rewards long-term progression
Screenshots
Every corpse is a recruit
The twist here is simple and satisfying: you do not fight, your army does. Slay a peasant, a knight or a demon, then raise it as a loyal zombie and keep walking. The horde grows with every kill, and there is no cap on how big it gets. Sheep, flying bugs, paladins: if it breathes, it belongs to you. The pleasure is in watching the screen fill up with your own undead, corpses and blood piling up behind you as you roll across the field. Quality matters too: a horde of fresh peasants dies fast, so picking which bodies to raise and when becomes its own small decision every run.
Souls, perks and your Dominion
Killing is only step one. Devour the souls of the fallen to power up, both during a crusade and between them. In a run, levels bring perks and automatically working spells that stack into your build. Back at your Dominion, your base of operations, you spend souls on permanent gains by raising evil structures, so every death leaves you stronger. There are also new forms of necromancy to unlock, deeper ways to raise your horde. The meta progression carries real weight: without it, later realms are a hard wall, so each failed conquest still moves you forward.
A world worth ruining
The realms are hand-drawn 2D, bright and saturated, with gore and charm sitting side by side, plus random weather and plenty of small details on each level. The world is not just scenery: push enemies into meteors, trigger volcanic eruptions, corrupt trees. Each realm has its own visuals, enemies, mechanics and bosses. The trick with bosses is to shatter their strength by absorbing their servants first, then face them directly in a final battle. Between crusades, Moriana talks to you directly, fully voiced, breaking the fourth wall with commentary that is cruel, magnetic and often very funny.
Skill is where you walk, not where you aim
If you like survivors-likes, the shape here will feel familiar: you steer one character, your weapons and minions attack on their own, and the fun comes from movement and upgrade choices rather than aiming. The difference is the direction of the flow. Instead of dodging endless waves, you are the wave, converting enemies into more horde as you go. Runs take around twenty to thirty minutes, easy to learn and playable in short bursts. One honest note: a run starts slow, and it takes a few minutes before the horde snowballs into the screen-filling mess you came for.
























