$16.99Undead Horde Raise the Dead, Take the Kingdom
Command a growing horde of undead through a fantasy world, one conquered village at a time.
Is Undead Horde worth it?
Undead Horde is worth it if…
- you want to play the villain for once and be gleeful about it
- you enjoy leading a big mob of minions while you lob spells from the back
- you like the loot-and-level loop of Diablo-style games in shorter, lighter sessions
- you want a game that takes its jokes seriously and its difficulty less so
Screenshots
Every corpse is a recruit
The core trick is simple and satisfying: kill something, raise it, and it fights for you. Peasants with pitchforks, archers, bears, giant scorpions, mounted knights, even bosses you have beaten. There are over a dozen minion types, and each living creature gets its own undead version. Your army follows you or attacks on its own, depending on your commands. You can march a sprawling mob of cheap bodies or a handful of heavy hitters, and when the fighting is done, you summon reinforcements at your crypt or from graves you find along the way. Running low on troops mid-battle? The enemies you just cut down are standing right there.
Loot, levels and a necromancer of your nightmares
Items drop constantly, and procedural generation means the stream never runs dry: weapons from daggers to scythes, staves with spells that turn enemies into chickens or explode corpses, rings that buff your horde, skulls, books and amulets for permanent stat boosts. Each level up, you pick where to grow: damage, mana, health or how many minions you can command at once. Stack enchantments on one unit type and you can field a themed army, like beasts-only with animal buffs. Sell loot straight from your backpack on the spot, and upgrade the shops back at your crypt so better gear shows up on their shelves.
What else should you know?
How long does a playthrough take, and is there replay value?
A full run of the story is around seven hours, give or take, across roughly thirty maps in five lands: forests, deserts, wastelands and finally the knights' citadel. When you finish, you can start over in a new era while keeping your necromancer's level and all equipped gear, so a second run goes faster and hits harder. Different builds, like a melee reaper, a battle mage or a pure summoner, also change how a run plays out.
Is it hard? What happens when you die?
It leans easy and relaxed. Dying costs you little: you respawn at your crypt with your progress intact, maybe some lost loot and respawning enemies in the area. It suits players who want a low-pressure killing spree rather than a stiff challenge.
What is the story about?
The living drove the necromancers into exile, and you are taking the kingdom back. Your final target is the Paladin Goodhelper. The tone stays tongue-in-cheek throughout, with pun-heavy names and jokes in the dialogue, so expect comedy with your conquest rather than grim drama.























