$19.99MycoRelic A fungus with a fighting chance
A sentient fungus wakes inside a scrapped robot on an island of hostile mushroom tribes. MycoRelic is a souls-like action RPG about looting foundries, swapping body parts to reshape your build, and channelling elemental spores, alone or with friends. Dodge, parry, platform and die, then try again.
Is MycoRelic worth it?
MycoRelic is worth it if…
- you want a souls-like with fair difficulty and generous shortcuts
- you enjoy swapping builds on the fly instead of committing to one class
- you like exploring an island that hides caves, temples and mini dungeons
- you have friends who will heal you, tank for you, or accidentally set you on fire
- you can accept that it is early access and the content is still growing
Screenshots
A fungus in a dead machine
You are a fungus piloting the rusted remains of a long-dead robot. That one idea runs through everything: enemies are tribal mushroom robots, gear is salvaged from derelict foundries, and the world is a post-apocalyptic island where giant fungi have swallowed concrete and sheet metal. The look is low-poly and stylized, with saturated color over a grim, abandoned setting, and dynamic music that swells the moment combat starts. It is cheerful to look at and bleak underneath, and the combination works.
Builds made of body parts
There are no classes. Your equipped limbs decide how far you can level each stat, so a new arm or leg is both a stat cap and a build decision: trade bulk for damage, or magic power for survivability. Weapons each have their own movesets and stats, from single-handed swords to bows, greatswords and magic, and armor covers the rest. Found a better part? Swap your whole build at a rest site and try something else. Experimenting costs you nothing but the walk back.
Punishing, deliberate combat
This is a souls-like, and it plays like one. Dodge, block and parry through hostile tribes and island creatures, manage your stamina, and learn each boss's moveset the hard way. Bosses take many attempts, and death sends you back to a checkpoint with your currency on the line. What softens the blow is the level design: plenty of shortcuts, so a death rarely costs you a long walk. If a boss still refuses to fall, a node appears after victory that lets you summon it again and fight it as many times as you like.
Better with friends
You can join a friend's world and bring your own character and items with you, then split the work: one of you heals, one soaks damage, one slips behind enemies for critical hits. Or all four of you grab melee weapons and see what happens. Co-op covers puzzles, dungeons and bosses alike.

























