$19.99METAL EDEN Rip cores, outrun the end
A fast sci-fi FPS where you play ASKA, a battle android on a suicide mission inside MOEBIUS, an orbital city turned deadly trap. Dash, grapple and wall-run through machine armies, rip energy cores from enemies to fuel the fight, and uncover what project EDEN really is.
Is METAL EDEN worth it?
METAL EDEN is worth it if…
- you want a focused, linear campaign instead of another roguelike upgrade loop
- you like shooters where standing still is the worst tactical choice
- you miss the era of Titanfall 2 and DOOM, where movement and gunplay carry everything
- you prefer a tight five-hour ride you can replay with a stronger build over a hundred-hour grind
Screenshots
Movement that never stops
You are a HYPER UNIT, built for speed. From the first mission you have the full toolkit: dash, double jump, wall-running, a jetpack, gravity hooks and a grapple that snaps you onto enemies or ziplines across the arena. There is no crouch and no sprint to manage, because you are already fast. One moment you are sprinting along a wall, the next the grapple pulls you across a gap and drops you behind a shielded trooper. The arenas are built for it too, stacked with launch pads and high perches, so the fight happens in the air as much as on the floor. Stopping is how you die.
The core of the fight
Combat runs on COREs, the same storage units you are sent to rescue. Armored enemies shrug off bullets, so you close in, rip the core from an unarmored one, and choose: throw it as a grenade, or absorb it to heal and charge your fists into armor-breaking punches. Kills drop ammo and health, so the loop feeds itself: shoot, extract, punch, keep moving. Ammo is deliberately scarce, your starting SMG being the only gun that never runs dry, which pushes you to plan which weapon fits which enemy. Seven guns, each with its own upgrade paths, from shotgun to grenade launcher to an energy cannon.
What should you know before playing?
What is the story about, and is it any good?
You are ASKA, sent on a suicide mission to recover the consciousness of a lost human colony from MOEBIUS, an orbital city that was meant to be humanity's new home and became a trap. The story divides people: some find the mystery of project EDEN and the ENGINEERS worth following, others find the radio chatter intrusive and the ending confusing. It is easy to follow or to tune out, and the game works either way.
Can you play it solo?
Yes, it is a singleplayer game from start to finish, a story campaign with no multiplayer component. Difficulty settings matter: on Normal it is a comfortable ride with a few deaths per mission, while higher difficulties demand you actually use the core system and match weapons to enemies instead of holding down the trigger.
How does the ARMORED RAMBALL fit in?
On certain levels you can turn into a rolling ball at any time, one button press. It has real weight and physics, so you charge through small enemies, cross huge distances the way a certain bounty hunter would, and fire homing rockets or lightning from inside the shell. It is the strangest tool in the kit and a genuine change of pace between firefights.

















