The Ascent artwork$29.9974%

The Ascent Twin-stick carnage in a dying arcology

Fight through a collapsing cyberpunk district alone or in co-op, blasting your way up the food chain of a world that stopped caring about you.

Is The Ascent worth it?

The Ascent is worth it if…

  • you want a fast twin-stick shooter with real weight to its world
  • you like cyberpunk cities dense enough to get lost in, from slums to luxury spheres
  • you want a co-op action game that is easy to set up with friends
  • you enjoy light RPG builds without deep gear spreadsheets

Screenshots

Shooting through a collapsing arcology

You play a worker owned by The Ascent Group, and one day the company simply shuts down. With your district's survival on the line, you pick up a gun and start digging into what happened. The shooting itself is quick and physical: aim low or high, swap weapons mid-fight, throw in lethal gadgets, duck behind cover and use destructible surroundings to your advantage. New enemies keep arriving, so the tactic that worked a minute ago stops working. It is fast, violent and demanding of reflexes, with fights that stay tense until the last one drops.

Building your own mercenary

Before the shooting starts, you shape who is doing it. Character customization sets the look, then cyberware and augmentations let you lean the build toward how you actually like to fight. Leveling up hands out skill points to spend, and different augmentation combinations open new, creative ways to take enemies apart. The RPG layer stays simple on purpose: it is easy to read, and tweaking a build between firefights is part of the loop rather than homework. Plenty of weapons drop as you go, so there is usually something new to try.

Bring friends, share the chaos

The whole game works solo or in co-op with up to three friends, locally with split screen or online. In a lobby together, the firefights turn into a shared mess in the best way: someone holds cover, someone flanks, loot and quests are shared, and a revive in the middle of a firefight matters a lot more when a friend is the one doing it. Sessions are easy to join and jump into, and the game scales to the group. For a social evening of shooting things in a neon city, it fits the bill.

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