$39.99Lost Judgment A detective's fists and a city's secrets
Detective Takayuki Yagami goes undercover at a Yokohama high school to untangle a string of twisted bullying cases, and the truth cuts deep. Crack the case with gadgets, tailing and deduction, then crack some skulls with three martial arts styles. A dark, twisting thriller where law and vengeance pull in opposite directions.
Is Lost Judgment worth it?
Lost Judgment is worth it if…
- you want a detective story where you gather the clues yourself, not just watch the hero do it
- you like games that feel like a crime drama, with long scenes and a plot full of twists
- you enjoy beat 'em up combat with several martial arts styles to switch between
- you want a heavy, emotional story that takes on bullying and the limits of the law
- you like a big city full of side cases, clubs and distractions between chapters
Screenshots
A fight for the truth, and with it
The case starts with a confession: a convicted police officer admits to murdering the student teacher who bullied his son to suicide. From there, the dark secrets of a prestigious Yokohama high school surface, and Yagami goes undercover as a club advisor to dig into a cycle of bullying and revenge. The story asks a hard question: when the law protects the guilty, is vengeance justice? It is a heavy, emotional thriller with real twists, and it does not hand you easy answers. Expect cutscenes staged like a crime drama, characters with murky motives, and a plot that keeps you guessing about who is really pulling the strings.
Fists as forensic tools
When talking stops working, Yagami fights, and fighting is half the job. Three combo-heavy martial arts styles cover every situation: one for crowds, one for single targets, and more for whatever a dark alley throws at you. Nothing on the street is off limits either, so a bicycle or a street sign becomes part of the plan. The combat is fast and brutal, and it feels great: you can be trading blows with a group of thugs one moment, then disarming a knife-wielding suspect the next. Fists solve a lot in this city. They just never solve the actual case.
Detective work that puts you in Yagami's shoes
This is a game built for the itch to figure things out yourself. You gather clues with private eye tricks both high-tech and old-fashioned: fly a drone over a scene, plant a listening device, scale a building, tail a suspect through crowded streets without getting spotted. The best evidence is catching someone in the act, and the game makes you earn it. You question people, weigh what they tell you, and piece together what really happened before the next victim turns up. The mystery holds its secrets until late, so every deduction feels like it matters.
What else should you know?
Do you need to play the first game first?
No. Yagami and his crew return from Judgment, so knowing them adds weight, but the story stands on its own and fills in the context as it goes. If the premise hooks you, starting here is a perfectly good way in.
Is it all grim, or is there lighter stuff too?
The main plot is dark and serious, but the game balances it. As a club advisor you can join the Dance Club and hit rhythm game combos, test your ingenuity at the Robotics Club, spar at a boxing gym, or ride with a biker gang where underground racing earns respect. Between cases you can explore the nightlife of Kamurocho and Ijincho, and Side Cases hand out stranger jobs to residents in need.
How big is the world and how do you get around?
You comb two cities, Kamurocho and Ijincho, and they are proper playgrounds rather than backdrops. A skateboard gets you across town fast, and you can hop between the two maps by taxi. Wandering is rewarded: bars, arcades and side cases are scattered around for when you need a break from the case.
How long is the main story?
The main plot runs across 13 chapters and moves at a steady clip, so a focused playthrough takes in the range of 20 to 30 hours. The school clubs, side cases and city distractions can stretch that a lot further if you let them.























